CalamityRanger: Oh. :S When I replay I might eventually hand her over just to see how the outcome changes. I do plan to make a rather jerkish Hawke eventually so that'll probably be that time. :P Does the Arishok automatically blame you if she takes off and doesn't return and that's why you have to fight him?
StingingVelvet: No, he says "you have to answer for the actions of your team even if you disagreed with them," which is what I call forcing it.
This is something I have been finding increasingly annoying in BioWare games. Yes, I fully understand the need for railroading, but the way they seem intent to rub it in your face really grated on me in DAO. If you refuse Morrigan's offer then you get to say "I should have killed you!" and yet you still let her walk away! I was like "If I wasn't allowed to kill her then why give me the option to say that and make the railroading even more obvious?" Let me at least try and chase after her with my big sword at least!
Hell, her introduction rubbed her 'plot armour' in your face as well: "OOH aren't I all mysterious and giving you plenty of valid reasons to smack me with your sword yet you won't because you won't be allowed to, despite my threatening behaviour!" If you give a character plot armour for, well, plot reasons then at least don't rub it in my face or put her in a situation where I can't just try and butcher her (considering that we know she's not all that powerful since we can get her in the party just makes it even worse). Put a forcefield between us whenever we meet at least...
But yeah, railroading is bad enough, but when they rub it in your face, grr...