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All this talk of how bad it is... it makes me want to play it even more just out of curiosity. =/
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Tulivu: Dragon Age 2 map editor... hahahahahaha
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Thiev: Anything, just to salvage good bits of this game.
But I don't see it happening, which is a shame. I don't think we ever received some good explanation why DA2 toolset wasn't given to the community.
Basically that they'd have to make changes to it, but would consider it. Which is sensible since the community do not operate in the same environment as developers.

They apparently decided against it, however much genuine consideration was given.
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Thiev: I don't think we ever received some good explanation why DA2 toolset wasn't given to the community.
They want us to buy DLC. That's pretty much the only explanation I can think of. They already admitted the new toolset is pretty close to the Origins one and we can use that to do some small modding so there is no reason for them not to give us the updated one other than "well we don't wanna so buy our shit!"
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Tulivu: Dragon Age 2 map editor... hahahahahaha
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Thiev: Anything, just to salvage good bits of this game.
But I don't see it happening, which is a shame. I don't think we ever received some good explanation why DA2 toolset wasn't given to the community.
Heres your explanation.

DA2 Mike Laidlaw: ".................................................. You don't like the same cave?"

Joking aside.

http://www.dealspwn.com/bioware-aspects-dragon-age-ii-must-improved-62371
This is about as good a response as your going to get. Basically F DA2 we'll only put improvements into DA3.
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Arianus: http://www.dealspwn.com/bioware-aspects-dragon-age-ii-must-improved-62371
This is about as good a response as your going to get. Basically F DA2 we'll only put improvements into DA3.
The unofficial announcement of DA3 kinda confirms that what people didn't like in DA2 can't simply be patched and they know we wont pay for content that should have been in the game. Like a second cave... so yeah let's just sweep DA2 under the carpet and try and fix it with DA3.
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Delixe: snip
for the most part I completely Agree, although I do like the idea of the Wheel. I know top is helpy mc helperton, middle is Captain Professional and bottom will murder you.

with Hawke However it felt more 'i'll help you and trust you Mr stranger, i'll help you but i'm a snarky bitch, fuck you! of course i'll help you!but fuck you piss me off'

I agree with the level designs, but I think random dungeons would be too much of a disconnect, i think the mines esspecially needed more caved in walls and new tunnels as the game progressed.

Bioware had every right to ignore the fans, because the fans were missing the point for the most part, most of the things they wanted were completely at odds with the philosophy of widening the audience. I wasn't going to buy DA2, they started talking about how they were going to make it more accessible, that became a pre-order. I think we both saw different parts of the community then, because most of what I read was hate fuelled irrational thinking.

And I completely agree with the story. I think the unimportance of Hawke was intentional, but it didn't feel right. and to the story's merit, it had two moments that really made me stop and think, just because of the nature of an unreliable narrator, the introduction to the Dwarf's (I can't remember his name it was that forgettable) companion mission, and any conversation he and Isabella seemingly had.
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Delixe: [...]
Toolset didn't interfere with DAO DLCs. I guess they just didn't want to 'waste' their precious time on upgrading it for DA2.

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Arianus: [...]
That's about it. Time will tell what 'improvements' would that be.


I actually managed to replay DA2 couple of times. But probably only because of the same thing that made me play FF XII twice despite not liking FF games at all ;)
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Thiev: I don't think we ever received some good explanation why DA2 toolset wasn't given to the community.
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Delixe: They want us to buy DLC. That's pretty much the only explanation I can think of. They already admitted the new toolset is pretty close to the Origins one and we can use that to do some small modding so there is no reason for them not to give us the updated one other than "well we don't wanna so buy our shit!"
That sounds dead on. Why buy trivial shit when you can make your own trivial shit. I think Shivering Isles was an example of what DLC should be, as fewer mods can compare to its scope and quality (Oblivion still had its issues but the idea is that it truly expanded your experience). I think toolsets and such are the opposite of DRM as you can really do whatever you want with YOUR GAME.
Problem is that's not supported by the data that even Bioware has recognized.

Toolsets and player mods encourage players to keep the games installed for longer. The biggest hurdle to DLC sales is people uninstalling the game and putting it away.
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Thiev: Toolset didn't interfere with DAO DLCs. I guess they just didn't want to 'waste' their precious time on upgrading it for DA2.
They already said Mass Effect 2 DLC far outsold Origins DLC. We put the reason down to quality but EA/Bioware are probably thinking ME2 = No mods, good DLC sales. Origins = mods, poor DLC sales.

I have nothing to base this on other than the fact I know how business people think and the first DLC released for DA2 has been overpriced armor tat.
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Thiev: Toolset didn't interfere with DAO DLCs. I guess they just didn't want to 'waste' their precious time on upgrading it for DA2.
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Delixe: They already said Mass Effect 2 DLC far outsold Origins DLC. We put the reason down to quality but EA/Bioware are probably thinking ME2 = No mods, good DLC sales. Origins = mods, poor DLC sales.

I have nothing to base this on other than the fact I know how business people think and the first DLC released for DA2 has been overpriced armor tat.
overpriced indead and a character they had to put in the game.
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Tulivu: That sounds dead on. Why buy trivial shit when you can make your own trivial shit. I think Shivering Isles was an example of what DLC should be, as fewer mods can compare to its scope and quality (Oblivion still had its issues but the idea is that it truly expanded your experience). I think toolsets and such are the opposite of DRM as you can really do whatever you want with YOUR GAME.
Bethesda are an interesting contrast to Bioware. They actively encourage modding because they know it drives up interest in the game. They also sell bucketloads of DLC. I know I have about 50 mods installed for Fallout 3 yet I still jumped to buy it again with the GOTY edition. In fact some mods even require DLC so that only improves DLC sales, it doesn't in anyway harm it.

I'm sure Bethesda were delighted the likes of Quarn release unofficial patches because it means they don't have to bother fixing it the mod community will do it for them. Dragon Age Origins Awakening still has several critical bugs which will never likely be fixed because the toolset was never updated to work with Awakening files in the same way it doesn't work with DA2 files. Bethesda release an update? Well looky here they ALSO released and updated GECK which works with Dead Money and Honest Hearts!
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Taleroth: Problem is that's not supported by the data that even Bioware has recognized.

Toolsets and player mods encourage players to keep the games installed for longer. The biggest hurdle to DLC sales is people uninstalling the game and putting it away.
True, but that would depend on the quality of the DLC. If they were just trying to sell armor/weapon packs and maps/small quests that I have seen from Bioware in recent titles then mods could do better. If they were to release gameplay changes and expansions, then yes it would be in their interests.
The thing is Bethesda rely on Mods because other wise PC gamers wouldn't play the games, they're just too damn buggy.
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cheesetruncheon: Bioware had every right to ignore the fans
Dragon Age: Origins sold 5 million copies. Dragon Age 2 has shipped 2 million. Yes they have every right to ignore the people who bought the original game but they proved bloody stupid to do so.