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I tried the demo and I must say I'm not a fan of the controls. It felt strange, but I can get over the controls if the game is good. Unfortunately the demo was very linear, too linear perhaps. I'll see how the reviews go and decide then.
What surprised me here was reading that DS2 was shit. I personally loved it, for me it's a great game. DS1 on the other hand, I tried to finish it 4 times, failed all of them. Granted, I managed to get farther and farther on each attempt but what always killed it was the fat that it was very boring to play, too boring to continue.
But oh well, if all else fails there will be Torchlight 2 in july that won't dissapoint I'm sure.
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lukipela: Dungeon Siege was unique when it came out. Not very many RPG's had the same levelling scheme.
DS1 was utterly boring faceroll.
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klaymen: DS1 was utterly boring faceroll.
Hieratic - thou shalt be burnt at the stake by dawn!

Also DS1 still stands as the only party based hack and slash type RTS we've ever had - a part of 8 (or was it 6 I can't recall) characters is still only found in DnD type games (even then in these days its only the older ones - modern seems to cap out at 4). It also gave us donkeys - I mean come on how many other RTS games have realised that you need a good ass in the party to carry away all the shiny loot!
I loved DS1 for the group it was great having a goup of 7 donkeys to carry your stuff and kick at the spiders before running away never seen a game do that since.
Ahhh the Steam hate is strong in this one
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klaymen: DS1 was utterly boring faceroll.
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overread: Hieratic - thou shalt be burnt at the stake by dawn!

Also DS1 still stands as the only party based hack and slash type RTS we've ever had - a part of 8 (or was it 6 I can't recall) characters is still only found in DnD type games (even then in these days its only the older ones - modern seems to cap out at 4). It also gave us donkeys - I mean come on how many other RTS games have realised that you need a good ass in the party to carry away all the shiny loot!
What you should ask yourself is why DS 1 stands as the only party based hack&slash.
If it was such a great mechanic it would have been copied, like almost every great mechanic in the history of gaming has been.
It's unique because it sucked. Originality is definitely not the same as quality in this case.

DS 3 going the diablo-like road is probably the right move, although I'd have preferred it if Obsidian had stuck to what they knew and made it a real RPG.

The main problem I have with it, though, is that it seems to be a rather average hack&slash with awkward PC gameplay. It may find its public on consoles but I doubt it'll have much success on the PC.
Post edited June 08, 2011 by mystral
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mystral: What you should ask yourself is why DS 1 stands as the only party based hack&slash.
If it was such a great mechanic it would have been copied, like almost every great mechanic in the history of gaming has been.
It's unique because it sucked. Originality is definitely not the same as quality in this case.
On that point we will disagree. I think party based hack and slash can work, but that Dungeon Siege needed to review its looting and skills based system. Skills became far too fast to the point where most characters were either using one ability or two (attack and heal) through most of the game with only small change (mostly in the mages getting better spells).
Inventory also needed to be scald down as loot management became way too big and a bit of a chore.

But overall the idea of larger party hack and slash for singleplayer is a great move if its carried off well - its just something that the gamer market hasn't cottented onto -- and lets face it many games these days are pushing for more MP rather than singleplayer content overall.
For parties, and I hope I'm not alone, I tend to favor more strategic games. Baldur's Gate was built like an RTS for the better. And then there's the TBS games that still have enough popularity to get made every now and again.


DS3 reminds me most of Marvel Ultimate Alliance 2. Not nearly as fast, though.
Post edited June 08, 2011 by Taleroth
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Red_Avatar: It's fitting that Steam is hot air, really. With Steam, you never ever ever own anything. You're completely putting your faith in Valve and unlike any other digital service where you own a license (Gamersgate, Impulse, GOG, D2D, etc. etc.) which entitles you to a copy of the game, Steam only sells subscriptions which are completely and utterly worthless.

They dodge consumer rights which basically means Valve/Steam can screw you over as hard as they want and they already have screwed over plenty of people. It gives them power to ban your account and take away all your games.

Subscriptions are basically "give us your money, and after that you're at our mercy". You don't have the right for a refund, you can't have a back up copy of your game since that requires a license (which you don't own, you own squat - with a license you can legally pirate the game even if the original no longer works because of copy protection), you're not protected by basic consumer laws, etc.

There's thousands of examples of people who lost their account because Paypal was acting up. Instead of just freezing the game bought with Paypal, they lock the account. Some had to wait weeks for it to get fixed, some never got their account back. A friend of mine had this happening where Steam closed his account because Paypal screwed up, so after a week of Steam support being useless, he did a credit card return of charge, causing the bank to take back the funds from Paypal because their support had been useless as well. This in turn led to his account on Paypal to get locked and flagged which gave Steam the excuse to freeze his account indefinitely.

In short: Steam can really screw you over big time. There's thousands of examples already and it's the only service where you have zero rights, never own anything, and pay through your nose for it. So THAT is why many people dislike Steam. I use it for dirt cheap games which I wouldn't mind losing, but if you're going to be take the risk and pay full retail price for these games, then accept the consequences.
I could not agree more with you and will never buy a Stem Dependent Game. I may just try
the Demo for fun.

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Metro09: Ah, it wouldn't be a GoG Forum thread without:

1) Steam bashing; and
2) Regional Restriction QQ

Your work is complete, everyone, well done.
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hedwards: It's traditional.
Tradition
Post edited June 08, 2011 by Lou
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Fred_DM: hate to break it to you but you never actually own a game no matter where or how you purchase it. all you ever purchase is a licence.

so if this is your problem and the reason you refuse to accept Steam, you might as well stop playing pc games althogether.

besides, being a gamer should be about playing games. which games exactly are you still playing if you refuse the various DRM solutions employed nowadays? call yourself a PC gamer and don't play Valve games? L.O.L.
You are right to a point - If Valve / Steam takes your license away - goes out of business - servers are down. You do not get to play. CDProject could go out of business tomorrow and I will be playing the Witcher and The Witcher 2 for eternity.
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overread: Hieratic - thou shalt be burnt at the stake by dawn!

Also DS1 still stands as the only party based hack and slash type RTS we've ever had - a part of 8 (or was it 6 I can't recall) characters is still only found in DnD type games (even then in these days its only the older ones - modern seems to cap out at 4). It also gave us donkeys - I mean come on how many other RTS games have realised that you need a good ass in the party to carry away all the shiny loot!
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mystral: What you should ask yourself is why DS 1 stands as the only party based hack&slash.
If it was such a great mechanic it would have been copied, like almost every great mechanic in the history of gaming has been.
It's unique because it sucked. Originality is definitely not the same as quality in this case.

DS 3 going the diablo-like road is probably the right move, although I'd have preferred it if Obsidian had stuck to what they knew and made it a real RPG.

The main problem I have with it, though, is that it seems to be a rather average hack&slash with awkward PC gameplay. It may find its public on consoles but I doubt it'll have much success on the PC.
Do not fool yourself into thinking that - The only thing driving all games away from the Party based system is $. It costs a lot more to program a party based game period. If they spend more on development they net less.
Post edited June 08, 2011 by Lou
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lukipela: Dungeon Siege was unique when it came out. Not very many RPG's had the same levelling scheme.
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klaymen: DS1 was utterly boring faceroll.
It was pretty difficult if you played it above easy, especially in the beginning. Of course, the demo was easy because they doubled your damage. Guess we know which version you played.
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klaymen: DS1 was utterly boring faceroll.
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lukipela: It was pretty difficult if you played it above easy, especially in the beginning. Of course, the demo was easy because they doubled your damage. Guess we know which version you played.
They did that in the demo? Wtf why? The demo is why I decided to not buy it, lol.
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lukipela: It was pretty difficult if you played it above easy, especially in the beginning. Of course, the demo was easy because they doubled your damage. Guess we know which version you played.
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orcishgamer: They did that in the demo? Wtf why? The demo is why I decided to not buy it, lol.
Because, until you get some of the more powerful spells, that first part of the game is a bitch.
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lukipela: It was pretty difficult if you played it above easy, especially in the beginning. Of course, the demo was easy because they doubled your damage. Guess we know which version you played.
Full game on normal.
A while after I entered the tree in the swamp, where were those weird machines, exit game->uninstall. If the game wasn't borrowed from a friend, I'd ritually cut it into pieces and throw into the closest bin.
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lukipela: It was pretty difficult if you played it above easy, especially in the beginning. Of course, the demo was easy because they doubled your damage. Guess we know which version you played.
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klaymen: Full game on normal.
A while after I entered the tree in the swamp, where were those weird machines, exit game->uninstall. If the game wasn't borrowed from a friend, I'd ritually cut it into pieces and throw into the closest bin.
Yeah, once you get the grenade launcher it kind of cheese that whole area.