Posted November 15, 2012
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And "grand strategy" does not imply that such a game has to be huge and extremely complicated. Frankly I believe that this assumption is what's really wrong with the current state of the genre. Many devs tend to "improve" their games by adding features and content until they become both an almost undesignable and unplayable mess. IMO it's quite probable that this genre will be redefined by "small" games that are better designed and more sophisticated while being much smaller and more accessible - stuff that does not require the gigantic manpower that Paradox has with its three people per project. :P
Don't worry, he does not have a point. He doesn't even have a clue. And he's behaving like a complete dick.
Post edited November 15, 2012 by F4LL0UT