Posted June 06, 2011
Magnitus: Whether the earth goes around the sun is less up to popular opinion and more to scientific method.
For other things, truth is what you make of it. This is certainly the case when creating a game (if it isn't, I don't know what is).
I'm sorry, I think you're under too much subjectivist influence... which is culturally understandable. For other things, truth is what you make of it. This is certainly the case when creating a game (if it isn't, I don't know what is).
Fortunately for me - what you said is self-defeating.
Magnitus: When things are less about knowing and more about opinating, populism is not a bad stance to take.
At first I thought this was joke, but you seem to go along with it way too far for it to be funny. BTW - you can't make such statements if you assume that there is no answer, because they'd be as meaningless of an opinion as liking strawberries.
Magnitus: We were taught the teachings of various philosophers.
Plato doesn't have a monopoly on philosophy.
Well... duh. Still - even though the definition of philosophy is something every philosopher has to personally discover, it's usually an activity of the MIND, so it's hard to tie it to almost strictly practical term of "populism". I'd be inclined to drop this topic altogether. The idea of pie might not exclude the idea of ham but it's pretty pointless to analyze their relation in vacuum. Plato doesn't have a monopoly on philosophy.
It must've went over my head then. Would you care to explain ?
Magnitus: It's probably what humans have the hardest time with (according to my AI teacher anyways).
I don't know... They can simply laugh and shrug ;). Magnitus: Sorry, I've had a lot of bad experiences with "right wing" elitist thinkers. I shouldn't take it out on you.
Yeah, especially since not only are political categories (and stereotypes) in my country different but I don't actually define myself in such terms. Actually - I don't seriously define myself in anyway. I sometimes say I'm a gamer or philosopher but such terms are just labels and it's not really fitting for a free man to hide behind such things ;P.
Magnitus: However, it is worth noting that sometimes, complexity doesn't add much to the experience. At that time, it's often a good idea to cut.
The best question to ask yourself I find is: "Is this interesting or not?". If the answer is yes, keep it otherwise toss it.
Oh, I most certainly agree. Complexity should be in the mind of the gamer, not the goals of the creator. The best question to ask yourself I find is: "Is this interesting or not?". If the answer is yes, keep it otherwise toss it.
However - you must also refine the notion of "interestingness". If you discard it with "it's subjective, different people like different things" - you have no criteria. If you rely on yourself - others may disagree. If you rely on "what the majority of people thinks is interesting"... you can still make something unappealing because people may be mistaken in their opinion (which is an argument in favor of its lack of subjectivity. If a person can truthfully say "I thought x was interesting but I was wrong", there's been a change of mind based on external conditions).
I'm just guessing now, but I THINK a single simple idea, an elusive vibe that you want the game to give the player, a feeling and experience you want to impart upon him is what lies at the core of a gaming masterpiece. Obviously - you have to use content (the more the better, the more varied the better) for it to emerge...
Bah - I need to get into aesthetics more ;P.