It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
GOG loves D&D! Here's why:

While our [url=http://www.gog.com/en/promo/hasbro_stacking_promo]Diamonds of D&D promo is in the works we--the GOG.com staff-- would like to share some very personal memories with you. Today we tackle with a legend. An RPG that is said to be the greatest achievement of computer games' storytelling. The one, that after all these years still haunts the dreams of many gamers. The one and only: Planescape: Torment!
[/i]

Ah, so we meet again, accursed Planescape: Torment! You irresistible fiend, I blame you for that failed modern history mid-term. Why did you have to be so damn enthralling? Why did you have to be so damn full of worlds, with stories much more compelling than our own? Why?!
--G-Doc, the GOG.com clickity-click guy


For quite a long time I misread the title of this game as "Planetscape: Tournament" and I was convinced that it was a arcade-style sci-fi beat 'em up. The blue-faced badass with rad dreadlocks on the cover made me 100% sure about it. But then someone told me what Torment actually was. I played it and enjoyed it as hell, but it was so long ago, that I don't even remember the name of the main character. Good times!
--Cables, the GOG.com IT witchdoctor


I had just finished wading through an army of supermutatants, talking the Master to death, and sinking a battleship in the first two Fallouts and I was hungry for more RPG goodness. I quested down to the local computer store and looted the bargain bin. I managed to wrest the superior 4-disc version, not the wimpy-skimpy 2-disc version, of Planescape: Torment from some wailing mother bearing an infant, I think, or was it a wailing infant bearing a mother? Anyways, after rushing off to play this hard-fought RPG, I was expecting it to be something along the vein of Fallout where I level up, shoot first and ask questions later. After all, it had the tried-and-true Black Isle log and some strange blue dude on the cover; this obviously was a subtle statement of quality.

Little did I know that I would enter a world where even something that is the equivalent of pocket lint might be an important quest object and you better not throw it away, which led my impressionable younger self to keep everything in my pockets in case I accidentally came across a portal. Meeting Ignus, the fire mage, was also a revelation as the guy wasn't just your average stereotypical mage who wants to discover the inner workings of magic and all that stereotypically boring magey stuff. No, Ignus did not go the casual route with an Awesome Button in hand, he cranked up his magic to 11: he decided to become Fire itself. I still can't forget the first time I equipped Morte with...teeth. I can only imagine the Nameless One trying to equip Morte with a new set of chompers.

Yes, Planescape Torment holds a place in my heart, not just for the unique characters, the well-crafted story that gives the impression that each word was carefully weighed and hand-placed, but also for being a game that had me examine what can truly change the nature of a man.
--Judas, the GOG.com content acquisitor extraordinare

So, there you have it. Our very own Planescape: Torment impressions, dreams, and nightmares. Care to share one of yours?

[i]The previous entry in our GOG loves D&D series, along with some great user-submitted stories (thank you!), can be found here:
GOG loves D&D: The Baldur's Gate series[/i]
"...I can't even remember the name of the main character."

FUCKIN. FUNNY.

All the awards go to you.
Changed my life. And I mean it. This game really made me think about and redefine the type of person I want to be.
One of the best cRPG's of the '90s and still retains the title of being one of the best to this day.
I am at the very least, a pretentious wanker about many things. One of those things is video games and writing. While there are (legitimate) concerns about the amount of reading that these stories called upon you to do, making it more of a selection-based novel at times, there is without a doubt in my mind, no better-written videogame that exists. Some may convey their writing better, some may present it with voice acting and some may handle action better, but there is no story with better literary writing that I've seen.

Go look up the wikiquote page for this game sometime. Go on. Any one of the gems there could have been the best-written line in any game. Any character's voice bursts through their dialogue, expression flows and carries with it the awesome weight of the idea of a world defined by beliefs and ideas.

"Time. Rust. Guilt." is the sort of thing people will have inscribed on their tombstones.

"What you believe can change the nature of a man, will."

"I see."
"No, you do not. Pray you never will."

"Justice will be done, if I have to stand over your struggling remains for an ETERNITY."

There is a high water mark for videogames. This is the lofty height to which every other piece I've ever experienced can only hope to attain.
Ah, Planescape. The game that hurt my pride and proved, that my knowledge of English is far from being good :) One of few cases when I had to play Polish version first.
The story and writing really were remarkable; the gameplay could have been a lot better, and there were implementation problems (arbitrarily dumping one of my characters in an extraplanar prison because I wanted to add Vhailor to my party? That's the best way they could figure out to handle that?) and the whole thing sort of fell apart when you got to Curst, but still, some seriously great stuff going on in this game.
PS:T is a gem; one of best games out there. It has massive dialogues, a vast amount of non-combat quests, polished characters, great story, and s a very, very rare thing - an awesome ending.

Let's hope that Project Eternity will really be its spiritual successor; the game industry needs more games like this.
Post edited September 16, 2012 by Mivas
I picked this game up last year september, but i only finished it this january, a week before my 18th birthday, mainly because of school. At first, it was hard to get into the game, but once I got a hold of it, it was a blast, especially because the only good RPG that I played last year was The Witcher 2, as both Dragon Age II and Skyrim disappointed me (especially Dragon Age II). In fact, I first heard of this game when The Witcher 2 came out. People were telling how it was on the same level as PS:T, and they were right. The second time I played this game, I realized I only discovered perhaps 75% of the game the first time, and I could barely put the game down by the end of the day.

This game taught me that a good story in a game can be far more important than the combat and of course, the graphics (PS:T has great graphics, but comes nowhere near the story.) and I think it was a fine "lecture" before entering my 18th lifeyear. It also led me to pick up Deus Ex, which is another great game with a great story.
"I quested down to the local computer store and looted the bargain bin. I managed to wrest the superior 4-disc version, not the wimpy-skimpy 2-disc version" by Judas

The only difference between the 2 versions you mentioned is that the 2-disc version has a better compression (hence only 2 discs) and comes prepatched. There is absolutly no content loss, so i dont kwow what you mean with superior vs wimpy-skimpy. Care to explain?
HEY OBSIDIAN, PUT PROJECT ETERNITY ON GOG!
I remember dying and getting XP for it and saying "what a cool fkn game!"
avatar
roelibex: "I quested down to the local computer store and looted the bargain bin. I managed to wrest the superior 4-disc version, not the wimpy-skimpy 2-disc version" by Judas

The only difference between the 2 versions you mentioned is that the 2-disc version has a better compression (hence only 2 discs) and comes prepatched. There is absolutly no content loss, so i dont kwow what you mean with superior vs wimpy-skimpy. Care to explain?
I was mostly referring to the heft of the 4-disc version and the jewel case was better, IIRC. :D
Time and quantity has knocked a few of my favorite RPGs down my list of favorites.

Not Planescape: Torment. I suspect that its spot in my top 5 RPGs of all time is very likely permanent - though between it, Betrayal at Krondor, Knights of the Old Republic, Mass Effect, and Fallout... I'd be hard placed to give it an exact number.

Nevertheless, if you're a fan of RPGs - particularly ones that focus more heavily on story than action - you owe it to yourself to play this game. Now.

I remember the first time I played it - I wasn't entirely sure what to expect, I'd bought the game mostly on Black Isle's reputation. At first, I was skeptical - after all, the amnesiac routine is heavily cliched. Of course, two minutes into the game I was talking to a floating skull who quickly became a party member, and I never looked back.

Don't let the cliched amnesiac beginning put you off - cliches are only dull without decent writing and a good story to back it up. Planescape has that, and then some.
avatar
KenrilZ: [...] Betrayal at Krondor[...]
That's what I like to hear :D
I absolutely adore that game.