Posted May 26, 2010
Well, Guild Wars 2, if you don't know, is the sequel to ArenaNet's game Guild Wars.
And it seems the sequel is focusing on different aspects of the genre than most MMO's. For one, their will be no "quests" as such (as in, no people with an icon over their head to go talk to, kill ten rats and return to) instead having "events" which happen dynamically based on other happenings in the world, (Centaurs raid a village, you can help defend it or ignore it, if you attempt to help and fail you still get rewarded, just not as much as for succeeding, and if you fail you can try to take back the village, and so on).
And most importantly, and the thing I want to discuss, your character's "Personal Story" You fill out a brief biography for your character at creation, and then there are points where you make important decisions throughout the game, which affects your motives for defeating the big bad, Zhaitan. Among other things.
So, thoughts. Will this work? Will it add the missing "RPG element" that other MMO's seem to lack?
And it seems the sequel is focusing on different aspects of the genre than most MMO's. For one, their will be no "quests" as such (as in, no people with an icon over their head to go talk to, kill ten rats and return to) instead having "events" which happen dynamically based on other happenings in the world, (Centaurs raid a village, you can help defend it or ignore it, if you attempt to help and fail you still get rewarded, just not as much as for succeeding, and if you fail you can try to take back the village, and so on).
And most importantly, and the thing I want to discuss, your character's "Personal Story" You fill out a brief biography for your character at creation, and then there are points where you make important decisions throughout the game, which affects your motives for defeating the big bad, Zhaitan. Among other things.
So, thoughts. Will this work? Will it add the missing "RPG element" that other MMO's seem to lack?