Posted April 30, 2010
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It only runs in software mode. The OpenGL renderer causes the game to crash. I don't know how much is Windows 7's fault and how much is NVIDIA's fault. (I can't imagine ATI doing any better since their OpenGL support is generally even worse...)
Since it's a quake 2 engine game, it could use system based opengl or look for opengl32.dll in the game directory - with the game directory taking precedence. With Vista and above, O.S. paradigm has changed dramatically - especially with 64 bit - so its best to copy the system opengl32.dll into the game directory to make sure it uses the proper *dll. On 32 bit machines opengl32.dll is in "Windows\system32" and 64 bit it's in "Windows\SysWOW64" directory.
Copying the system opengl32.dll into the Quake 2 engine based game's folder has always fixed any problems for me with modern hardware / O.S.s. I replayed it about a year ago when I was running XP 64 bit and had to do this.
Post edited April 30, 2010 by HampsterStyle