tfishell: But what if a small start-up game company creates an awesome game, DRM-free, and because everyone pirates it, the company cannot continue on? Coelocanth: That system you're describing already exists. See Impulse. But it doesn't stop piracy. Once
anyone cracks that system, it's done for. It doesn't matter if one person or 1000 people crack it. It only takes one, and then it's out in the wild. Everyone that would steal it will steal it.
2DBoy (the makers of World of Goo) purposely avoided any kind of DRM or activation on their game. They tracked the illegal DLs and while they said they were disappointed that people pirated the game, they also noted that it wasn't pirated any heavier or lighter than any other game with DRM. The conclusion they drew was that DRM makes zero difference in piracy numbers and they were happy to not have gone that route.
Ah yes, I remember one of friends mentioning that back when the game first came out; essentially he said 2DBoy was selling so many copies legally that the makers "didn't care" that people were pirating, or that the cost of trying to keep people from doing so wasn't worth it.
eyeball226: I get the impression that piracy is proportional to a game's popularity. It would only get pirated to hell if it was popular. If it was popular it's bound to sell 10x the number of pirated copies.
p.s. Awesome Blupi avatar.
Thanks! It's Speedy Eggbert here in America (well, eGames brought it a
little popularity in the late 90s/early 2000s) and I consider it my favorite game of all time because it brought me such immense joy. :) (I loved platformers but didn't own any game system, so this was a godsend on PC.) However super-unlikely I'm hoping it (maybe bundled with Blupi 2) gets added to GOG's list, because it's classic for me. (
The company ?Epsitec? is based in Switzerland or Sweden, right? Something like that...)