Posted November 28, 2014
I actually enjoy battlespire still today. :P
That was a pretty good insight of what has happened with the games. Skyrim indeed feels like parts of it were worked on without much input from people working on other parts, and no one notices what's going on. The emperor dying should be a huge event in and of itself, regardless if they know who killed him, and instead, you can complete the civil war on the Empire's side without word 1 about the death of the emperor sending the Empire into temporary chaos. You can do SOOO many things without repercussions, good or bad. No one notes you as a hero for numerous good deeds or has a bad attitude toward you for negative things. That's one place where Morrowind got it mostly right. In fact, I play Morrowind with many mods, one of them being a combat mod that makes the combat more fluid and responsive (because you're right. While I prefer dice rolling in isometric RPGs, I prefer real time hit and miss in first person) because it is still such a deep game.
I think a lot of what hurt newer games for depth was the feel that everything needed to be voiced. I think that was a bad move on their part. Having a line or two of voiced dialogue with the rest being readable far far preferable to me, though Morrowind's dialogue trees seemed needlessly complex with very little depth except a few items. In that respect it felt much like Daggerfall's dialogue options which were great except everyone said the same thing.
Having to voice everything makes the dialogues smaller by default and that in turn minimizes the amount of subtle and creative storytelling your NPCs can do. There's a reason why people want Morrowind remade with better graphics and those small problems fixed.
I didn't like Skyrim for the same reason I didn't like Morrowind though. You were forced to be some chosen one by the story if you decided to do the main quest. In Oblivion and Daggerfall, you're just a guy. You're the catalyst for events happening, but you're not THE guy that everyone is looking at. You're the guy next to the guy that everyone sees as the saviour (or just a guy sent as an emissary who uncovers a larger plot, in the case of Daggerfall). Skyrim says "Either you or Ulfric is the chosen one, and he's tied up with the civil war."
And that brings me back to the civil war. It is an event that has almost NO effect on the world. You don't see more imperial soldiers around because the Empire won. You don't see Stormcloak press mobs attacking imperials in the street. You don't see ANY effects of the civil war outside the areas where the civil war quests directly take place. It's like 90% of Skyrim isn't even involved.
I love Skyrim as a game. I think it is a technically awesome specimen. But it lacks a certain character and cohesiveness to the world that in the end, just makes it less fun to me. I've spent less time with it than ANY previous Elder Scrolls title because it missed so hard on so many points, even with some awesome mods. It's not the worst Title by far, in my opinion, but it feels like many other Elder Scrolls titles; SO much promise and potential to fall just short. Dagger fall was a buggy disaster in this way and EVERYONE LOVED IT. Skyrim is much the same. Great potential and wonderful ideas, but it fell just short to me.
That was a pretty good insight of what has happened with the games. Skyrim indeed feels like parts of it were worked on without much input from people working on other parts, and no one notices what's going on. The emperor dying should be a huge event in and of itself, regardless if they know who killed him, and instead, you can complete the civil war on the Empire's side without word 1 about the death of the emperor sending the Empire into temporary chaos. You can do SOOO many things without repercussions, good or bad. No one notes you as a hero for numerous good deeds or has a bad attitude toward you for negative things. That's one place where Morrowind got it mostly right. In fact, I play Morrowind with many mods, one of them being a combat mod that makes the combat more fluid and responsive (because you're right. While I prefer dice rolling in isometric RPGs, I prefer real time hit and miss in first person) because it is still such a deep game.
I think a lot of what hurt newer games for depth was the feel that everything needed to be voiced. I think that was a bad move on their part. Having a line or two of voiced dialogue with the rest being readable far far preferable to me, though Morrowind's dialogue trees seemed needlessly complex with very little depth except a few items. In that respect it felt much like Daggerfall's dialogue options which were great except everyone said the same thing.
Having to voice everything makes the dialogues smaller by default and that in turn minimizes the amount of subtle and creative storytelling your NPCs can do. There's a reason why people want Morrowind remade with better graphics and those small problems fixed.
I didn't like Skyrim for the same reason I didn't like Morrowind though. You were forced to be some chosen one by the story if you decided to do the main quest. In Oblivion and Daggerfall, you're just a guy. You're the catalyst for events happening, but you're not THE guy that everyone is looking at. You're the guy next to the guy that everyone sees as the saviour (or just a guy sent as an emissary who uncovers a larger plot, in the case of Daggerfall). Skyrim says "Either you or Ulfric is the chosen one, and he's tied up with the civil war."
And that brings me back to the civil war. It is an event that has almost NO effect on the world. You don't see more imperial soldiers around because the Empire won. You don't see Stormcloak press mobs attacking imperials in the street. You don't see ANY effects of the civil war outside the areas where the civil war quests directly take place. It's like 90% of Skyrim isn't even involved.
I love Skyrim as a game. I think it is a technically awesome specimen. But it lacks a certain character and cohesiveness to the world that in the end, just makes it less fun to me. I've spent less time with it than ANY previous Elder Scrolls title because it missed so hard on so many points, even with some awesome mods. It's not the worst Title by far, in my opinion, but it feels like many other Elder Scrolls titles; SO much promise and potential to fall just short. Dagger fall was a buggy disaster in this way and EVERYONE LOVED IT. Skyrim is much the same. Great potential and wonderful ideas, but it fell just short to me.