generalripper: Tormentfan: Who said anything about being
good at everything? I just don't like silly restrictions. There's absolutely no physical reason why a wizard can't pick up a spear and point the sharp end at something he dislikes. Should he be able to use it as well as a trained soldier? No. But there's a difference between incompetence and total inability, between doing something badly and doing it not at all.
But you're not just talking about jumping in with a sword and being bad with it. You also want your wiz to pick locks and pick pocket and disarm traps and shoot a bow and sing a song, and then if you want to bring kits into it, you'll want him to wield a katana and other exotic weaponry, then you want him to pick and identify herbs and the some unarmed combat.. etc, etc, etc..
You can't have it all, at least not in anything other than a fucked up munchkin game... Restrictions are there to stop the game turning in to a big pile of shit for discerning players who like a bit of logic, or at the very least a challenge.
It's simply not reasonable to even consider that a book learned wiz who HAS to spend most of his time with ritual and his nose stuck in a book, would find the motivation, never mind time, to learn any other discipline.
Anyway even if it was logical that he could pick up a katana, or a lock pick, or an instrument...all the game should ever do is tell you that you fail, so what's the difference between just not being allowed to do it and just NEVER succeeding at it?
I mean, really, how many polymaths do you know in real lfe? How many blacksmiths who are also glaziers? How many carpenters who are also gardners? Yeah, you might get someone who can throw together a bench and weed a bed, but you're not going to get a cabinet and a topiary out of them. At best they'd be oddjob men... and I'd be quite happy for that to be a class.. but you'd be SEVERELY penalised on your expertise in any one discipline.. I'd let you cast 'torch' and crack a lock with a crowbar.. but that's as far as you'd go.