Posted February 16, 2013

EDIT: One comment on youtube says they ran out of money and had to cancel multiplayer, so it's kind of an abandoned project, I guess.

By the looks of it (judging it by what TB had to say), it sounds like a complete waste of time. Oh well, that makes it easy for me to not buy the bundle.
The so-called "quests" are extremely simple affairs, like "Save the princess and lead her home". So the princess follower card, and two Oger cards, are put on the "Ruins" square, and have to beat them (which will give you the princess as follower) and then reach the "Castle" square. You get a two-sentence intro that explains what you have to do, and a two-sentence congrats remark once you've completed the "quest", then the game ends and you can start the next quest.
It's not much of a game actually. Talisman was never meant to be a Solitaire game, and the devs haven't adapted the rules enough to turn it into one. There is never any sense of challenge - as soon as your life goes down, you simply target the map squares where you can replenish it. In an attempt to _bring_ a bit of challenge into the game, you can try to solve the quests as soon as possible, which gives you a bonus score. But in a game that absolutely relies on you hitting certain squares where the "quest" is taking place, and that has a movement system which gives you a 16% chance to actually hit the square you want to go to, this is obviously just a recipe for player frustration. Example: So you did kill the ogres quickly, and now just have to get to the castle to get full score, but the die simply refuses to roll the right number, and you keep missing the castle, so in the end you get just one or two points instead of three. Fun ... or not.
The game really can't stand for itself in any way. The only reason to buy it is if you want to support the "full" Talisman game that they are developing, or if you get it in a bundle that you'd buy anyway.