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Orryyrro: ...

Feel free to interpret DRM in any way you please, I will do the same.
I haven't purchased a game with DRM in over 3 yrs, did purchase The Witcher a couple of months ago. . . but you know the story there . . . and it was only $20 . . . =)
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Orryyrro: ...But I have absolutely no problem with the brand of DRM gog provides( and yes it is DRM) I also have no problem with Steam, which is DRM too...
Might I ask if you got any reference to your definition of "DRM"?
Just looked at Wikipedia and it clearly defines it as technology for access control. It seems to me that you are mistaken the means of enforcement (DRM technology) to the things that it tries to enforce (rights or liabilities).
In my previous example the law forbids you to hurt your neighbour (I hope, dont know you canadians) and the means to enforce it is the locked door at his home (some sort of protection but no DRM). gog doesnt allow you to freely share your bought games, but there is no protection in place (technical means like DRM or otherwise) to prevent you from doing so.
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Npl: ..

Feel free to use any definition you please, I will do the same. It's really not that complicate although there was some controversy over the meaning of "is" a few years ago.
I think you should pick the definitions that you feel comfortable with and use whatever services fall within your personal requirements. Swapping definitions is what started this failed thread. I won't try to force my beliefs on you and prefer it be a mutual agreement. . . . =)
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Npl: ..
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Stuff: Feel free to use any definition you please, I will do the same. It's really not that complicate although there was some controversy over the meaning of "is" a few years ago.
I think you should pick the definitions that you feel comfortable with and use whatever services fall within your personal requirements. Swapping definitions is what started this failed thread. I won't try to force my beliefs on you and prefer it be a mutual agreement. . . . =)

Which was kind of my point. Everyone has their own definition :p
But again, it is really hard to discuss something when everyone applies their own definitions to the topic being discussed. So while one's personal definition of DRM is not an issue with regard to avoiding the "ebil drm" and the like, it sort of becomes problematic when talking about DRM (as we can see in this thread).
Hmm, if there aint a common definition, how should I be able to talk about it, doesnt makes any sense.
Its not like DRM is anything subjective like "good","old" and even "games", it has a specific meaning for which the term was crafted in the first place. Certain protections can be debated to be DRM or not, but the meaning of DRM is clearly established and gog aint nothing close to a corner case.
You might start with a compromise, since the majority of folks consider GOG to be DRM free, make GOG the maximum DRM (by your definitions) that can be called DRM free. You might get more dialog and a friendlier conversation if you would start by accepting that commonly held belief.
Few are concerned about GOG's DRM and acknowledging other ppl's commonly held belief would be a great starting point since there are so MANY more worthy DRM topics.
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Orryyrro: ...But I have absolutely no problem with the brand of DRM gog provides( and yes it is DRM) I also have no problem with Steam, which is DRM too...
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Npl: Might I ask if you got any reference to your definition of "DRM"?
Just looked at Wikipedia and it clearly defines it as technology for access control. It seems to me that you are mistaken the means of enforcement (DRM technology) to the things that it tries to enforce (rights or liabilities).
In my previous example the law forbids you to hurt your neighbour (I hope, dont know you canadians) and the means to enforce it is the locked door at his home (some sort of protection but no DRM). gog doesnt allow you to freely share your bought games, but there is no protection in place (technical means like DRM or otherwise) to prevent you from doing so.

If going merely by technology, it is there to prevent the legal resale. The game is bound to your account permanently, the account is non-transferable, I have the legal right to sell any media I buy, but I have to be able to get rid of all my copies at the same time to do this, having no means to actually transfer the original, it is DRM.
But DRM is more than technology, note the lack of the word technology in the acronym.
Digital - using digits to convey information, in this case, 0 and 1
Rights - legal or moral entitlement to something
Management - those in charge of, acting on, or disposing of
So DRM is obviously the people(contracts) AND objects(technology) that are in charge of, who act on and who get rid of the legal and/or moral entitlement to data storage.
I hope I picked that apart well enough.
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Stuff: You might start with a compromise, since the majority of folks consider GOG to be DRM free, make GOG the maximum DRM (by your definitions) that can be called DRM free. You might get more dialog and a friendlier conversation if you would start by accepting that commonly held belief.
DRM is no religion, its not my definition (or interpretation of the 3 letters), but there exists a clear definition what it is. If I misunderstood that definition then correct me, but its not something you should just pull from thin air.
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Stuff: Few are concerned about GOG's DRM and acknowledging other ppl's commonly held belief would be a great starting point since there are so MANY more worthy DRM topics.
I acknowledge and accept other peoples beliefs, but I refuse to accept if someone talks about the earth being created 2000 years ago and man living together with dinosaurs as fact without evidence or rational explanation. What kinda discussion would you expect to result from that, you need some common ground first.
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Orryyrro: I hope I picked that apart well enough.

Nicely done . . . =)
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Npl: ....

It seems you will need to find ppl who will discuss this topic on your terms . . . no hard feelings.
Post edited May 03, 2010 by Stuff
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Orryyrro: If going merely by technology, it is there to prevent the legal resale. The game is bound to your account permanently, the account is non-transferable, I have the legal right to sell any media I buy, but I have to be able to get rid of all my copies at the same time to do this, having no means to actually transfer the original, it is DRM.
the account is nothing you own, its your identity like a drivers license. reselling is forbidden per contract, not enforced. edit: you can consider your account be DRM protected if you like... but not the games you bought
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Orryyrro: But DRM is more than technology, note the lack of the word technology in the acronym.
Digital - using digits to convey information, in this case, 0 and 1
Rights - legal or moral entitlement to something
Management - those in charge of, acting on, or disposing of
So DRM is obviously the people(contracts) AND objects(technology) that are in charge of, who act on and who get rid of the legal and/or moral entitlement to data storage.
I hope I picked that apart well enough.
well, you can shuffle around the words and its meaning around as you like, but in the end its just an acronym and what it exactly stands for is explained in various places in the internet.
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Stuff: It seems you will need to find ppl who will discuss this topic on your terms . . . no hard feelings.
are you implying that I am wrong and Orryyrro is right? cause it certainly feels that way.. what about my beliefs!!!! *sobs*
Post edited May 03, 2010 by Npl
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Npl: ....

I don't disagree about the abundance of definitions. Definitions are like elbows, everybody has two of them. I am not suggesting that your need for a definition is flawed. I didn't mean to discount you persistence by using the word "belief"
I do believe any real progress concerning a DRM discussion is unlikely until one side or the other agrees to a minimum and maximum . . . regardless of a definition. I believe most folks on this site consider it to be DRM free. I am merely suggesting that by acknowledging that "conviction" that this thread might move beyond the bickering about interpretation of a definition.
With GOG accepted as zero DRM and Ubisoft as 100 (on a scale of 0 to 100 or whatever) there is room to place all other services / DRM on the scale. It's not a difficult thing to set a minimum to be considered DRM free, what would you suggest?
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Npl: are you implying that I am wrong and Orryyrro is right? cause it certainly feels that way.. what about my beliefs!!!! *sobs*

Certainly not, I meant that a conversation is a two way street and it seemed you were unwilling to have a conversation unless I accepted your perspective. I am willing to change what I believe but prefer to do so willingly.
I was just commenting that Orryyrro simplified a complex statement very nicely.
Post edited May 03, 2010 by Stuff
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Stuff: I don't disagree about the abundance of definitions. Definitions are like elbows, everybody has two of them. I am not suggesting that your need for a definition is flawed. I didn't mean to discount you persistence by using the word "belief"
Im not talking about personal definitions, but ones that come close to official ones, I have yet to see a single one in a dictionary or encyclopedia that doesnt defines DRM as technical means to enfore restrictions (rights of owners) - thus my plea for references. Wikipedia is just one example even if its not high up on my list of "official" sources. I dont want to discuss hearsay or personal interpretation of 3 letters (what I consider beliefs).
And so far I havent been offended and hope I dint offend anyone myself... its just that it gets stale pushing the same point over and over
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Stuff: With GOG accepted as zero DRM and Ubisoft as 100 (on a scale of 0 to 100 or whatever) there is room to place all other services / DRM on the scale. It's not a difficult thing to set a minimum to be considered DRM free, what would you suggest?
Everything you can use without technical restriction (beeing online, just n installations) = no DRM. Moral and legal restrictions dont count, that would be a good start =)
And further any CD-check that actually just works because you cant make physical 1:1 copies (Consoles, Securom, etc) = no DRM
Post edited May 03, 2010 by Npl
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Npl: . . .

I can accept your perspective (others may not / will not) Pick a scale [ 0 to 100 | 1 to 10 | your choice ] and place GOG where you think it should be and Ubisoft as well.
At this point, I would say discussing DRM realistically can begin. I have witnessed many, MANY pages of dialog (this thread for instance) which discussed only definitions. I think it is time to agree on something and discuss the real issue which is DRM and Gaming. Unless you want to discuss why I rip my movies after purchase in order to upconvert . . . =)
Looking at your perspective, based on your definition . . . only online requirement and install restrictions are DRM and everything else is DRM free, did I understand correctly.
Post edited May 03, 2010 by Stuff
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Stuff: You might start with a compromise, since the majority of folks consider GOG to be DRM free, make GOG the maximum DRM (by your definitions) that can be called DRM free. You might get more dialog and a friendlier conversation if you would start by accepting that commonly held belief.
Few are concerned about GOG's DRM and acknowledging other ppl's commonly held belief would be a great starting point since there are so MANY more worthy DRM topics.

So basically, people won't get angry if you bow to their definition? :p
And what do we define as the minimum? GoG only has "no resale" (in this example :p). Another distributor might only have "online key activation that is independent of hardware and login" and another might have "Sign a really binding contract". How do those compare? Is resale worth only 5 units whereas activation is worth 10? Plus, a lot of people really care about the resale (unless it is GoG, then they refuse to acknowledge it :p), whereas others (like myself) don't give a crap.
So if you want to go by this scale, please provide a definition of what each component of every DRM model is worth. :p
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Stuff: I can accept your perspective (others may not / will not) Pick a scale [ 0 to 100 | 1 to 10 | your choice ] and place GOG where you think it should be and Ubisoft as well.

I still dont get why its my perspective - official dictionaries are there to clearly define terms. Its my interpretation which can be right or wrong, if i believe 1+1=10 because i seen in on some forum it doesnt make this a definiton (thought it might not even be wrong if you`re adding binaries)
gog... no DRM
Ass. Creed 2... DRM.. and an ugly one at that.
(I suppose you meant Ubi`s latest batch of games)
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Stuff: Looking at your perspective, based on your definition . . . only online requirement and install restrictions are DRM and everything else is DRM free, did I understand correctly.
I defined 2 things that are definitely DRM free - essentially you get your Game (movie/music/etc) and if if it invariably and anonymously runs on any hardware that is compatible with it (optionally testing the authenticity of your media) its no DRM. eg. if you have bought a retail PS3 game you can use it aslong you got the Media (atleast for offline play), its not tied to any console nor any user-account (in effect a DRM-Management system keeping track of your copy).
Everything else quite likely is DRM, even if there surely are exceptions or examples where things arent clear.
Post edited May 03, 2010 by Npl