Klumpen0815: True.
What I don't like is how every sword in games is used like a club and that swords need more strength to handle than ultra strong bows of multiple-piercing-slaughter-of-mass-destruction.
Sword fighting (and axe as well) is a complicated art and edged weapons are wielded differently than blunt weapons.
Good european swords aren't extremely heavy and shooting a strong arrow straight over a long distance with a bow capable of it needs a lot of strength.
anomaly: Not only this, but it is Strength that governs melee weapons and dexterity that governs ranged weapons in RPGs, when really the opposite should be true, if one were to take the simplistic approach.
Exactly, it's the exact opposite in real life!
Melee needs more dexterity and bow/crossbow need more strength.
I wish gamedevs would more often have hobbies that got anything to do with what they are showing in their games or they'd at least do some research or get an advisor instead of copying the mistakes of their collegues and competitors for
decades.
If someone here writing games with this topic is reading this:
I'm trained in traditional really old middle european weapon styles (long-sword, one handed sword/langes messer, rapier, wrestling) and know a lot about today unusual musical instruments and really old music because of my job.
My workshop neighbor is a professional maker of traditional bows.
Before repeating the mistakes of other game-devs over and over again: Ask me or someone with knowledge about this in your neighborhood!