Posted December 13, 2014
![Fenixp](https://images.gog.com/09019b947e016662c8a7f00ca35beea314f5d1d865a9e9ab3ea9a814ca5cec2a_forum_avatar.jpg)
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
![DieRuhe](https://images.gog.com/02ebfabc5d8fd34227757e2da88d683ea326a2d1e4864f9b6f8218c745b63f69_forum_avatar.jpg)
DieRuhe
my glasses are dirty
Registered: Sep 2008
From United States
Posted December 13, 2014
![avatar](/upload/avatars/2014/09/a394fd185c2cb620d40863958aa182b3a37435b6_t.jpg)
Like gamefood I agree that animals dropping loot that they couldn't possibly have inside them is kind of odd, but at the same time, how realistic is it that I'm wandering the countryside slaughtering random animals?
Or, like Melhelix says, he's killed twenty-seven goblins and finds a four-hundred-year-old book that doesn't fall apart. To me, the "realism" is lost after killing those goblins. When's the last time anyone's actually done that?
I guess my point is, most games require some sort of suspension of disbelief in order to get into the game world; or perhaps I'm just looking at it too literally and see it more as "things you don't like in games" as opposed to "things you don't like in games because they don't fit with the way the real world works." I hope that makes sense. Not picking on anyone.
![Emob78](https://images.gog.com/2659d760c55cdbe8be368e39fe26dd44d4f80ff5cc5272946f0c835828286d57_forum_avatar.jpg)
Emob78
jack and coke plz
Registered: Dec 2012
From United States
Posted December 13, 2014
And now you know why the Mass Effect series is so popular. It's a sad, broken reminder of what we've become... space conquering apes with itchy trigger fingers and short attention spans.
![Matewis](https://images.gog.com/e83f34d837e5bf5d683f7b13923b02835ff7fa4d59874446c9edb962bd1d3878_forum_avatar.jpg)
Matewis
By Toutatis!
Registered: Jan 2011
From South Africa
Posted December 13, 2014
![avatar](/upload/avatars/2012/02/7e2c9ba3e346172a1c344817e12b59428a0d13b3_t.jpg)
Here is another one that really irked me: exhibit A managing to destroy exhibit B. I'm looking at you Civilization!
![ET3D](https://images.gog.com/7a11d631b0dff813f7c8a5d7207a6bc0c3f6377a4a23fcb61ba12caf9f4673a8_forum_avatar.jpg)
ET3D
Always a noob
Registered: Oct 2008
From Clipperton Island
Posted December 13, 2014
![avatar](/upload/avatars/2014/08/20461d6bcaad7499183060e94ae2d5b580764dd2_t.jpg)
I'm sure that some years from now he'll be making threads like this on the interwebs.
![awalterj](https://images.gog.com/93bee5c126cc46c9bff9c3b5f088cd0d3d43264b5e248e4d464ee2b880f3811a_forum_avatar.jpg)
awalterj
maskless bandit
Registered: Nov 2013
From Switzerland
Posted December 13, 2014
![avatar](/upload/avatars/2014/12/1d34c65809cc892bfa2bda579b428622cc8e8df3_t.jpg)
![AFnord](https://images.gog.com/0b42cb66f5099308583f5db466b32fd72636a9607616d76192674342daab6b9b_forum_avatar.jpg)
AFnord
Friendly Dragon
Registered: Dec 2011
From Sweden
Posted December 13, 2014
When they give things the wrong name in general. An obvious example would be most fantasy games, where they give weapons the wrong names. Swords are exceptionally bad.
What most fantasy games seem to call a longsword would be an arming sword, or they could just call it a "1-handed sword", and be done with it (thus not differentiating between different types of 1-handed swords, as naming conventions for swords can be rather confusing). A longsword is a 2-handed sword. It can in a pinch be used in 1 hand, but it is not meant to be used that way. Also, bastard sword. That's another tricky one, as we don't quite know what constitutes a bastard sword. The few places that actually did use that term don't use it quite the same way. Most historians that I've either talked to or head talking about the subject seem to think that they should just call them longswords, as all bastard swords were longswords.
I have less of an issue with mail being called chainmail tough, even though that seem to have been a term invented by people playing/making roleplaying games. The reason for this is quite simply because it seem to be referring to a sub-type of mail and thus makes things a tad bit clearer. Also, there is nothing else called a "chainmail", thus there is no real confusion to be found here.
Also, while we are on the subject, why does weapons & armour seem to be so incredibly heavy in games? A simple arming sword would weigh just over 1kg, a longsword about 1-1.7kg. In some games they weigh several times that.
What most fantasy games seem to call a longsword would be an arming sword, or they could just call it a "1-handed sword", and be done with it (thus not differentiating between different types of 1-handed swords, as naming conventions for swords can be rather confusing). A longsword is a 2-handed sword. It can in a pinch be used in 1 hand, but it is not meant to be used that way. Also, bastard sword. That's another tricky one, as we don't quite know what constitutes a bastard sword. The few places that actually did use that term don't use it quite the same way. Most historians that I've either talked to or head talking about the subject seem to think that they should just call them longswords, as all bastard swords were longswords.
I have less of an issue with mail being called chainmail tough, even though that seem to have been a term invented by people playing/making roleplaying games. The reason for this is quite simply because it seem to be referring to a sub-type of mail and thus makes things a tad bit clearer. Also, there is nothing else called a "chainmail", thus there is no real confusion to be found here.
Also, while we are on the subject, why does weapons & armour seem to be so incredibly heavy in games? A simple arming sword would weigh just over 1kg, a longsword about 1-1.7kg. In some games they weigh several times that.
![JudasIscariot](https://images.gog.com/53a791f0b2a54182019a71b20f956ac88d235400851016c013e84ebf9d2c55bd_forum_avatar.jpg)
JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
![tremere110](https://images.gog.com/c013381d0ab1370b711492effd5f5847de1f09d1ef74ace3868a138156afd15f_forum_avatar.jpg)
tremere110
Hmmm...
Registered: Mar 2011
From United States
Posted December 13, 2014
![avatar](/upload/avatars/2014/09/a394fd185c2cb620d40863958aa182b3a37435b6_t.jpg)
Then I thought: hey, let's collect a few other irritating details where developers really should have known better, where they either didn't do their research or just lacked the most common knowledge.
Another completely inexcusable detail I instantly have to think of was this thing in Assassin's Creed: Brotherhood. "This game was developed by a multicultural team...". Sigh...
So, what did you catch?
![HiPhish](https://images.gog.com/d9b39390cc10d77cfbc772cf75529c5f5621265b7148d7b2327ef470087ea4a0_forum_avatar.jpg)
HiPhish
New User
Registered: Oct 2010
From Germany
Posted December 13, 2014
![avatar](/upload/avatars/2014/10/e4c11c7142c0b489d541fd04f78396486cc36d39_t.jpg)
On the other hand you have games like Elder Scrolls where every shopkeeper magically knows that some completely indistinguishable mundane item had been stolen in some backwater village on the other end of the country. Well, I guess I'll have to sell these apples at the black market instead.
http://www.awkwardzombie.com/index.php?page=0&comic=110512
![Exoanthrope](https://images.gog.com/9c74b30e750d230e61d6a8264254980321e9bf8f8c9d6786b7af480651c5d3e5_forum_avatar.jpg)
Exoanthrope
Reet mazer
Registered: Mar 2014
From United States
Posted December 13, 2014
Have you ever played a little indie game called Crypt Worlds?
It kind of parodies and exaggerates issues like these in old video games. It's disturbing, yet intriguing.
It kind of parodies and exaggerates issues like these in old video games. It's disturbing, yet intriguing.
![Matewis](https://images.gog.com/e83f34d837e5bf5d683f7b13923b02835ff7fa4d59874446c9edb962bd1d3878_forum_avatar.jpg)
Matewis
By Toutatis!
Registered: Jan 2011
From South Africa
Posted December 13, 2014
![avatar](/upload/avatars/2014/08/924eb69e8f9207b5af7cd4ade6e4376e11a06a91_t.jpg)
On the other hand you have games like Elder Scrolls where every shopkeeper magically knows that some completely indistinguishable mundane item had been stolen in some backwater village on the other end of the country. Well, I guess I'll have to sell these apples at the black market instead.
http://www.awkwardzombie.com/index.php?page=0&comic=110512
![Fenixp](https://images.gog.com/09019b947e016662c8a7f00ca35beea314f5d1d865a9e9ab3ea9a814ca5cec2a_forum_avatar.jpg)
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted December 13, 2014
![avatar](/upload/avatars/2014/10/e4c11c7142c0b489d541fd04f78396486cc36d39_t.jpg)
I'm fairly sure there was a bug in the original civ where spearmen could destroy a plane :-P
![markrichardb](https://images.gog.com/ab896d0f9e3c2c59b389a2b15ac8c5fc07e19b6d44ca9580ee1fb94c023811ac_forum_avatar.jpg)
markrichardb
Games Writer
Registered: Apr 2012
From United Kingdom
Posted December 13, 2014
![snowkatt](https://images.gog.com/4077a1333538f88dec8edce2b936776e137c6d3b2d791e872072115a9b4f1fcb_forum_avatar.jpg)
snowkatt
Easily Bored
Registered: Oct 2010
From Netherlands
Posted December 13, 2014
![avatar](/upload/avatars/2014/08/924eb69e8f9207b5af7cd4ade6e4376e11a06a91_t.jpg)
On the other hand you have games like Elder Scrolls where every shopkeeper magically knows that some completely indistinguishable mundane item had been stolen in some backwater village on the other end of the country. Well, I guess I'll have to sell these apples at the black market instead.
http://www.awkwardzombie.com/index.php?page=0&comic=110512
![avatar](/upload/avatars/2014/10/e4c11c7142c0b489d541fd04f78396486cc36d39_t.jpg)