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Just wondering why this isn't making it past $56 bucks. Not that it's my game or anything but it looks like the developer is only looking for a small amount and this game doesn't look all that bad.

http://www.indiegogo.com/DakaraEpisode1
Well, they're saying they'll release it in Q1 2012. That sounds kind of shady :p
Because 'Dakara' sounds too much like 'Daikatana' and it's putting people off?
Because "Episode 1" reminds of the countless other indie episodic games that never made it past "Episode 1".

Aaah, the days when "episodic gaming" was supposed to be "the future".
Post edited September 12, 2012 by jamyskis
Episodic games are iffy - mostly because many never ever make it past the first few episodes and that leaves the game with a greatly unfinished feeling (Esp in story aspects - but also some use it to break up gameplay). Heck even big titles like Xenosaga can get games cut or reduced in number).



Plus they have an October closed beta yet not much to display in their promo video barring concept art - which is always a problem.

This is double the case because they've no details of who the developers are. Their description reads like the back of a game box blurb - without any real meat to the developing team, their previous games etc... With unkown developers and with very little to show for the game and with an episodic design concept which has yet to really ever actually work it all makes for a very iffy investment.


If developers don't have previous games that they as a whole or the members of the team have worked upon its really upon them to have much more pre-investment game concept and models worked upon. To really have something to actually prove that they are not just a bunch of artists with a few concepts but no real ability to pull it all together into a finished project.
Also this
PWYW (Pay what you want) pricing system

Is how they are going to retail sell the finished episode one game. Now that means anyone an buy it, but it means they will have to sell masses upon masses of copies of the game just to make ends meat - let alone have enough to re-invest in the second game. I suspect that is putting people off too - these people have valued their own project too low from the start - yes its trendy and popular to have all these "Pay what you want" indy things - but in the end it only works if you've got the marketing to make for huge sales
So more or less there's a good possibility this game could get stuck forever in Alpha/Beta not even considering a follow up to the story.

I've just recently logged into Omegeledon and Kill Fun Yeah to find absolutely no one playing so I can kinda see the issue with so many inide games getting farted out dead on arrival.