@ Crowned
I agree, a very good take on the situation
I don't agree with piracy, never will. But I agree with this;
“Piracy is a response, like a rebellion,” opined Sosowski. “When there is rebellion in an unspecified country, it has its reasons. These reasons should be identified and dealt with – not the rebellion itself. Major publishers should ask, ‘Why? What do you want? What can we change?’ I can see that they might be reluctant thinking that ‘talking to barbarians who steal our stuff is not an option’. But it is in their interest to do so. They could gather a lot of fans and satisfied customers if they took the right approach – aka, not fighting to death.”
If publishers are inadvertently, or intentionally, being restrictive with the way a consumer can purchase a game (only using paypal, not selling to certain regions, OTT drm etc.) they are creating their own problems. People with an interest in retail should always make it as easy and convenient as possible for people to make purchases. Common sense.
Aside from that there are some interesting points to the article (rock paper shotgun) about providing content to people who are impoverished and/or living in oppressive regimes. That's a different angle, and I wonder if publishers can even sell their product in certain nations? Almost certainly not in many cases I'm sure. If a government is getting in the way, you can't blame people for pirating, they don't even represent a proportion of your market in such circumstances. As for the whole "people can't afford games", I just don't buy it. If you have internet access and a computer, you can probably afford a game. That may be incredibly harsh, but I guess I base that opinion on my having grown up without much access to games due to financial constraints. I never resorted to piracy, so I find it hard to relate to why others do.
I guess there is regional pricing and exchange rates to consider, not really sure where the blame lies on that.