Posted November 19, 2014
![1.048596](https://images.gog.com/fed8cdeaca8e2976adb49d366f6f086cc8afc6a971841353cdc452d89ed5fe99_forum_avatar.jpg)
1.048596
Registered: Jan 2009
From Other
![Cyraxpt](https://images.gog.com/69e2695b6a77e75c4f859aa8ad143047f19a87eae428b946179e66088bbecc77_forum_avatar.jpg)
Cyraxpt
ZzZzZz
Registered: Feb 2011
From Portugal
Posted November 19, 2014
Uhm, kind of looks a turned based Nosgoth.
![Navagon](https://images.gog.com/2e3a04b014f35f97007dd44660cdb43bf22b5c34a7295b7cea6016ae5cd083ba_forum_avatar.jpg)
Navagon
Easily Persuaded
Registered: Dec 2008
From United Kingdom
Posted November 19, 2014
Oooh... very pertinent to my interests also.
Skaven? Focus = wait for the GOG version. They're very sneaky with their DRM bullshit elsewhere.
Skaven? Focus = wait for the GOG version. They're very sneaky with their DRM bullshit elsewhere.
![Potzato](https://images.gog.com/12c2375502b700dca344f9df7fee11c80f7a939a8e14f8fd5dd6cd745c47e492_forum_avatar.jpg)
Potzato
Village Resident
Registered: Sep 2008
From Spain
Posted November 21, 2014
I just receive a mail linking to that. Happy discovery (would have prefered Necromunda though).
Well, we have Aarklash, so maybe it'll show here.
Regarding the gameplay video, it's nice, many great concepts (blue circles), but the heavy percentage driven mechanics is really not a great thing I think. Let me explain, in a party base skirmish game where you three-hit people, having all-or-nothing percentages on two actions basis per character per round let too much importance to (lack of) luck.
They should use mitigation heavy mechanics, as they already have a great positioning and movement system.
But it looks neat nonetheless :-)
Well, we have Aarklash, so maybe it'll show here.
Regarding the gameplay video, it's nice, many great concepts (blue circles), but the heavy percentage driven mechanics is really not a great thing I think. Let me explain, in a party base skirmish game where you three-hit people, having all-or-nothing percentages on two actions basis per character per round let too much importance to (lack of) luck.
They should use mitigation heavy mechanics, as they already have a great positioning and movement system.
But it looks neat nonetheless :-)
![misteryo](https://images.gog.com/01a8cbec8fad030ac2b5671cc7807d709b21d541c8f38d83475369ed8e6d9567_forum_avatar.jpg)
misteryo
you are required to own on gog
Registered: Sep 2008
From United States
Posted November 21, 2014
That looks very very nice. Clever new ideas on how to implement turn based strategy.
I like the looks of it! And I don't even play multiplayer.
I like the looks of it! And I don't even play multiplayer.
![mcneil_1](https://images.gog.com/6401fd464c8127bf32e6c76ff340e9062418677f1ee1d6ce586efaaa1f04aa87_forum_avatar.jpg)
mcneil_1
Trauma Team Medic
Registered: Dec 2010
From New Zealand
Posted November 21, 2014
Looks pretty good, wonder if I can recreate my old skaven gang in it (wish I knew where they scuttled off to)
![ShadowWulfe](https://images.gog.com/1e363c88d54fb1fddc466e69be519861b04a3cf1e40477dd23ad862bb91b915b_forum_avatar.jpg)
ShadowWulfe
Boink.
Registered: Apr 2012
From United States
Posted November 21, 2014
Very nice. Hopefully we see it here. Or at least not locked in Steam.