Posted June 26, 2010
Okay, here are my first impressions. I'll start with the good.
Good:
User Interface: The service's UI is very nice. Looking through the games marketplace, you can see little clips of games right next to their name. Clicking on a game will give you a windowed trailer with audio right next to the information and demo/purchase options. When you go to demo, it starts playing a full-sized gameplay clip before you got in there, which took less than 10 seconds on average for me. It made me pumped up to begin playing.
Steady Frame Rate: I tested Dirt 2, Batman: Arkham Asylum, FEAR 2, and AAAAAAAA!. In all but one, I found a frame rate that was smooth as butter. It exceed what my laptop can normally do at that kind of resolution.
No lag between input and output: All the fears about there being a lag between input and output were laid to rest (at least in my case). I pressed a button, and it responded when it should've. It was like I was playing on my console/computer.
Brag clips: It's a great idea to be able to record your best performance without any extra equipment. Watching the clips worked as it should, making it easy to look up user videos. I'll test making clips later.
Games Optimized for OnLive: When I had my fill of the FEAR 2 demo, I hit escape and saw that they had added an option to quit directly to OnLive. Not every game on the service has this, but every game should, since quitting can otherwise take a while. Still, I put this under Good because it shows they're working on that problem. Where it goes from here is a mystery.
Bad:
Video Quality Like Giant Bomb Video: Have you ever been to a Whiskey Media site like Giant Bomb? Even if you put the video settings to Progressive and High, you still get that whole "Steaming Video" quality effect. While the graphics appeared to be maxed out when playing OnLive, the highest video setting on Giant Bomb was equal to what I was seeing. This could be a deal-breaker for many, who would only switch to something like this if quality would be 100% perfect all the time.
Wired Connection Required: I tried booting up OnLive before plugging my hard line into my laptop, but OnLive popped up with a message saying that wouldn't fly. Fortunately, I had the ability to plug in my computer through an Ethernet port.
AAAAAAAAAAAAAAA!: If FEAR 2 and Dirt 2 can run flawlessly for me on OnLive, why the fuck does AAAAAAAAAAA! stutter like crazy? I can run that game on some of my older PCs with every setting set to maximum. This could possibly be Dejoban Game's fault, as I don't know whether they have to optimize the game for OnLive, but it's still unacceptable.
Not Every Game Has a Demo or a full game: Why can't I play a demo for Prince of Persia: Forgotten Sands? I know, it's fucking Ubisoft, but I would not buy a single game on this service without knowing that the game will run well on it. Dirt 2, on the other hand, had a demo option but no buy. This shocked me, since it is one of the best-performing games on the service and a testament to the power of their streaming technology.
Demos: The demos are very inconveniently set up. Instead of creating a demo version that jumps you into the action and lets you play as many times as you need to, we come to a common shareware tactic in the late 90s/early 2000s, where you only get 30 minutes, and it starts you out from the beginning. Not a problem for AAAAAAAAAA!, of course, because you literally jump in and begin. But with Batman: Arkham Asylum, FEAR 2, Dirt 2, Red Faction: Guerilla, and many more games, they have some story stuff in the beginning that I'm sure most people would love to skip. But no, you have to deal with all that nonsense, and concerning games like Batman, that bites into a good chunk of the 30 minutes allotted.
The service could be headed for greatness, but it has a long way to go before it reaches that level.
Good:
User Interface: The service's UI is very nice. Looking through the games marketplace, you can see little clips of games right next to their name. Clicking on a game will give you a windowed trailer with audio right next to the information and demo/purchase options. When you go to demo, it starts playing a full-sized gameplay clip before you got in there, which took less than 10 seconds on average for me. It made me pumped up to begin playing.
Steady Frame Rate: I tested Dirt 2, Batman: Arkham Asylum, FEAR 2, and AAAAAAAA!. In all but one, I found a frame rate that was smooth as butter. It exceed what my laptop can normally do at that kind of resolution.
No lag between input and output: All the fears about there being a lag between input and output were laid to rest (at least in my case). I pressed a button, and it responded when it should've. It was like I was playing on my console/computer.
Brag clips: It's a great idea to be able to record your best performance without any extra equipment. Watching the clips worked as it should, making it easy to look up user videos. I'll test making clips later.
Games Optimized for OnLive: When I had my fill of the FEAR 2 demo, I hit escape and saw that they had added an option to quit directly to OnLive. Not every game on the service has this, but every game should, since quitting can otherwise take a while. Still, I put this under Good because it shows they're working on that problem. Where it goes from here is a mystery.
Bad:
Video Quality Like Giant Bomb Video: Have you ever been to a Whiskey Media site like Giant Bomb? Even if you put the video settings to Progressive and High, you still get that whole "Steaming Video" quality effect. While the graphics appeared to be maxed out when playing OnLive, the highest video setting on Giant Bomb was equal to what I was seeing. This could be a deal-breaker for many, who would only switch to something like this if quality would be 100% perfect all the time.
Wired Connection Required: I tried booting up OnLive before plugging my hard line into my laptop, but OnLive popped up with a message saying that wouldn't fly. Fortunately, I had the ability to plug in my computer through an Ethernet port.
AAAAAAAAAAAAAAA!: If FEAR 2 and Dirt 2 can run flawlessly for me on OnLive, why the fuck does AAAAAAAAAAA! stutter like crazy? I can run that game on some of my older PCs with every setting set to maximum. This could possibly be Dejoban Game's fault, as I don't know whether they have to optimize the game for OnLive, but it's still unacceptable.
Not Every Game Has a Demo or a full game: Why can't I play a demo for Prince of Persia: Forgotten Sands? I know, it's fucking Ubisoft, but I would not buy a single game on this service without knowing that the game will run well on it. Dirt 2, on the other hand, had a demo option but no buy. This shocked me, since it is one of the best-performing games on the service and a testament to the power of their streaming technology.
Demos: The demos are very inconveniently set up. Instead of creating a demo version that jumps you into the action and lets you play as many times as you need to, we come to a common shareware tactic in the late 90s/early 2000s, where you only get 30 minutes, and it starts you out from the beginning. Not a problem for AAAAAAAAAA!, of course, because you literally jump in and begin. But with Batman: Arkham Asylum, FEAR 2, Dirt 2, Red Faction: Guerilla, and many more games, they have some story stuff in the beginning that I'm sure most people would love to skip. But no, you have to deal with all that nonsense, and concerning games like Batman, that bites into a good chunk of the 30 minutes allotted.
The service could be headed for greatness, but it has a long way to go before it reaches that level.