Red_Avatar: The funny thing is: whenever you make a connection to the net, it will borrow from OnLive which will result in sudden freezes. The huge problem, compared to Youtube, is that this service cannot buffer because the content is being created on the fly. The result will be that any small interference will see the image freezing BUT the game itself, on the servers locally, won't! I predict massive problems.
ambient_orange: Excuse me, but you dont feel yourself being wrong? I mean...lag, server problems were the problem that was ALREADY solved..because of investors, who invested millions of money, after knowing that this project will certainly work.
How can you be smarter than those investitors and project ingeneers and other important people?
Buffering has been needed for even simple things like a radio station online for ... ALWAYS. Without buffering and when maintaining a constant live connection, it would mean that any hitch would freeze the image. Unless they have Jesus on their team, there's no chance in hell that they can prevent this from happening all the time. Anyone who knows anything about networks knows this. Even Digital TV is delayed by 3 seconds to allow for buffering and that uses a hell of a lot less bandwidth AND is a one-way connection.
Unless their system is capable of lowering quality on the fly when a connection suddenly decreases in quality (something which happens for all kinds of reasons, especially on a shared connection), the only alternative is massive decryption errors and freezes.
And why investors fall for this? You do realise there's a thousand stupid ideas that had tons of funding as well and even if the idea doesn't take off, they still have a patent AND technology which can be applied in other fields so it's not completely wasted.
With Digital TV, the cable company here cheats by preserving bandwidth just for the TV - this system won't have such an advantage and will borrow directly from your Internet bandwidth which is limited and affected by any other appliance that makes use of it. It takes just one person to watch Youtube clips in hi-def for a 25Mbps connection to drop to a 5Mbps connection.