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OmegaX: They have been programming the new Steam client, adding features to Steamworks, and porting the Source engine to Mac and possibly Linux. Right now Valve is more interested in being a DD seller than a game developer so they buy studios that will make games for them, THEY are their core devs for game programming now. For all we know, Valve possibly doesn't even have any staff actively working on HL Ep3.

Which would make perfect sense if game development teams developed retail websites and game clients. Or if it took a whole development team three years to add Mac support and achievements to games. You're just blindly guessing based on zero information here.
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Orryyrro: Nintendo's second party publishers also tended to work on Nintendo's own IPs, at least to some extent, Rare with Donkey Kong, Retro with Metroid, etc.

Rare made Donkey Kong their own. They took an abandoned 80s IP and completely rebuilt it from the ground up. Of course second party developers would work on Nintendo's own IPs. That would be the case by default.
Post edited July 02, 2010 by Navagon
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Navagon: Which would make perfect sense if game development teams developed retail websites and game clients. Or if it took a whole development team three years to add Mac support and achievements to games. You're just blindly guessing based on zero information here.

I never said they were programming the website, that's what web developers are for. For me it makes perfect sense to assume that a game developer would program the Steam client considering that the Steam overlay is part of the client and it has to integrate WITH games so they have to know how to do that without breaking said games. Also the same programmers that wrote the net code for Valve games could be programming VAC because they compliment each other. An lastly, I can't think of anything that makes more sense than asking the developers that programmed the Source engine to update it gradually and PORT IT to OS X and Linux. They also had to program Steamworks features such as cloud support, matchmaking, etc.
Of course this is all just conjecture, I am guessing that their old programmers have moved to tasks more in line with their current objectives (pushing Steam's dominance in the DD market) and you guess that they are doing nothing and collect their paychecks at the end of the month just for warming their chairs.
I was kind of hoping the game would take place in the outside world while solving puzzles. I was looking forward to daylight levels.
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OmegaX: Of course this is all just conjecture,

Yes.
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OmegaX: and you guess that they are doing nothing and collect their paychecks at the end of the month just for warming their chairs.

And no.
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StealthKnight: I was kind of hoping the game would take place in the outside world while solving puzzles. I was looking forward to daylight levels.

From their marketing, it looks like there will be daylight levels.
I want this game. :)
If the first game was fun already, imagine now that you can play with a friend together (co-op)?
Here you can see GlaDOS, and other things: http://www.youtube.com/watch?v=XqWp0D4-Y2Q&feature=related (start the video at 1:40)
Portal was a bit of a mixed bag for me.
Puzzles: great!
... but too easy.
Setting: fun!
... but too much of the same (not enough variation).
Well polished!
... but far too short.
The cake thing and ending song make it great but as a GAME, it was painfully short. I completed it in three hours without even trying.