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Hotseat multiplayer won't get hotter than this!

Worms 2, the ultimate hotseat party game loaded with wacky action and cartoon violence, is now available on GOG.com for only $5.99.

So, you think that war never changes, huh? Wrong! This war is different. This war is wacky. This war lets you weaponize bananas, sheep, little old ladies, and priceless Ming vases. This war isn't fought to gain territories--in fact, here the terrain very often gets completely obliterated in the course of battle. This war demands that you forget everything you know about tactics and just flip the crazy switch!. This war isn't won by having a stronger moral backbone--in fact, none of the combatants has any sort of backbone to speak of. This is the war of the WORMS.

Worms 2 puts you in command of a small platoon of war-hardened worms with an unspeakable arsenal of deranged, but deadly, weapons at their disposal. Your goal is to eliminate the opposing team (or teams) by any means necessary (this may include the use of the Holy Hand Grenade or Mad Cow launch). The single player campaign provides quite a challenge, but its 45 missions probably won't be enough to prepare you for the unpredictable madness of the hotseat multiplayer, where covering your opponent's eyes becomes a valid way of winning the match. The game comes with a flexible level editor and the ability to customize your team with your very own voice packs, so there's a lot of ways to get even more fun out of wormy warfare. If you're looking for a game to spice up your gaming parties--this is it!

Important notice: this version of Worms 2 aims at improving your social life and encourages you to actually meet people in real life by only supporting hotseat multiplayer mode. That's correct--online multiplayer is disabled, but really: doesn't half the fun in Worms multiplayer come from trolling your opponents by pressing spacebar in the middle of their turn? Sure it does!

Invite some friends over today and blast them into cartoony oblivion in Worms 2, for only $5.99!
I was ready to say "wake me up if they ever release Z here", but then I realized it isn't even a Team17 game, but Bitmap Brothers.

I always get those two Amiga development teams mixed up. I guess there aren't really any Team17 games I'd be interested in getting, at least on PC. Not sure about the newest Worms games, but unlikely. I don't see much point even for Silverball, thanks to Pinball Fantasies, Pro Pinball series etc.
quick..here take my money..go on take it...take it, take it now Grrrrrr!

:)

Instant Buy - Thanks GOG
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G-Doc: On a serious note: rest assure we went out of our way trying to make ANY kind of multiplayer mode, save hotsead, working in this game. But even the particular LAN protocols this game uses aren't supported on modern systems. If we're able to somehow make it work in the future (hey, we're open to your suggestions--just email support!), we will surely update the game.
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mk47at: I don't know if it works, but a quick search led me to a project named IPXWrapper.
It does not, unfortunately, work with Worms 2. The problem does not lie in wrapping the IPX protocol into something more modern (like UDP), but with the game code itself.
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Tolya: It does not, unfortunately, work with Worms 2. The problem does not lie in wrapping the IPX protocol into something more modern (like UDP), but with the game code itself.
Thanks for clearing this up and forgive us for doubting the GOG team's magical tech abilities.
From the Worms 2 Website:

Net connection problems with Microsoft DirectX 9.0

The recent release of Microsoft DirectX 9.0 has unfortunately incurred a networking problem with Worms 2 when updating Windows systems. If you play Worms 2 network games on a regular basis (via LAN or Internet) it is recommended to continue running DirectX 8.1 or earlier versions in the short term.

NOTE: Unfortunately the DirectX 9.0 runtime cannot be un-installed from your system once installed. This is unless you have set a System Restore point within Windows XP or Windows Me systems, otherwise you will be unable to play Worms 2 network games in this case. If a solution to the problem is determined we will try and provide details as soon as is possible.

If you wish to contact Microsoft or alternatively source FAQ's, useful articles and links for DirectX, visit Microsoft Product Support Services DirectX Support Center.
maybe we should ask Microsoft to update DX9 to implement a DX8.1 Networking Workaround ;)


Edit: Maybe someone likes to pick up this project to finish the DirectPlay Wrapper:
http://code.google.com/p/dpwrapper/
Post edited September 06, 2012 by Ubivis
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Ubivis: maybe we should ask Microsoft to update DX9 to implement a DX8.1 Networking Workaround ;)
You have a better chance with compiling DirectX on your own :P
If I remember correctly, Worms 2 never had online multiplayer. This feature was introduced in Armageddon. Also, both Armageddon and World Party servers are working to this day!
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Ubivis: maybe we should ask Microsoft to update DX9 to implement a DX8.1 Networking Workaround ;)
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keeveek: You have a better chance with compiling DirectX on your own :P
I know, was just an idea... maybe it would be easier to find someone to complete this project:
http://code.google.com/p/dpwrapper/
Nice to see this here :)
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G-Doc: On a serious note: rest assure we went out of our way trying to make ANY kind of multiplayer mode, save hotsead, working in this game. But even the particular LAN protocols this game uses aren't supported on modern systems. If we're able to somehow make it work in the future (hey, we're open to your suggestions--just email support!), we will surely update the game.
A better question might be why is GOG releasing a game for a publisher which has taken down its servers but declined to make the software available for players to host? This was a harmless enough act in Worms 2's case, but it's an insidious strategy in the industry today, and in the long run it threatens the whole idea of classic gaming.

The rolling obsolescence of yearly iterations we've been seeing for some time at EA Sports is fast becoming a major long-term strategy for publishers of all types of game, and will someday render thousands of games unplayable forever. The only word that really captures what these people have planned is arson, but perhaps more importantly to you it's a dark cloud on the horizon for GOG.
Nice release

I remember one birthday getting the game as a gift all while having lunch at Kelseys. It was the introductory to me of the Worms series/games.
Nostalgic for me, definitely another instabuy. Too bad about the LAN functionality being, well, non-functional I guess. But that's no deal breaker for me.
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G-Doc: On a serious note: rest assure we went out of our way trying to make ANY kind of multiplayer mode, save hotsead, working in this game. But even the particular LAN protocols this game uses aren't supported on modern systems. If we're able to somehow make it work in the future (hey, we're open to your suggestions--just email support!), we will surely update the game.
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einexile: A better question might be why is GOG releasing a game for a publisher which has taken down its servers but declined to make the software available for players to host? This was a harmless enough act in Worms 2's case, but it's an insidious strategy in the industry today, and in the long run it threatens the whole idea of classic gaming.

The rolling obsolescence of yearly iterations we've been seeing for some time at EA Sports is fast becoming a major long-term strategy for publishers of all types of game, and will someday render thousands of games unplayable forever. The only word that really captures what these people have planned is arson, but perhaps more importantly to you it's a dark cloud on the horizon for GOG.
First of all, mutliplayer in old games is pretty much dead without a need to disable servers.

Secondly, It's a perfectly normal situation that developer is shutting down servers after some time, when it's not affordable anymore.

Third, games are not "forever", expecting to all multiplayer features being functional after 12 years is naivety.

Fourth, some older games (like Worms 2) use old coding and old technology that is no longer supporter in new machines and there's no option to make them functional.

Fifth, I'd rather see games released here without multiplayer working instead of not releasing them at all. GoG informs in advance that mp is not working, so there's no harm.
Post edited September 06, 2012 by keeveek
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G-Doc: On a serious note: rest assure we went out of our way trying to make ANY kind of multiplayer mode, save hotsead, working in this game. But even the particular LAN protocols this game uses aren't supported on modern systems. If we're able to somehow make it work in the future (hey, we're open to your suggestions--just email support!), we will surely update the game.
avatar
einexile: A better question might be why is GOG releasing a game for a publisher which has taken down its servers but declined to make the software available for players to host? This was a harmless enough act in Worms 2's case, but it's an insidious strategy in the industry today, and in the long run it threatens the whole idea of classic gaming.

The rolling obsolescence of yearly iterations we've been seeing for some time at EA Sports is fast becoming a major long-term strategy for publishers of all types of game, and will someday render thousands of games unplayable forever. The only word that really captures what these people have planned is arson, but perhaps more importantly to you it's a dark cloud on the horizon for GOG.
Wut? Where is the mention of servers been shut down? Worms 2 uses a network protocol that was in use by DirectX 8.1 and which has been phased out in DirectX 9.0. It has nothing to do with servers been unavailable.
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einexile: A better question might be why is GOG releasing a game for a publisher which has taken down its servers but declined to make the software available for players to host? This was a harmless enough act in Worms 2's case, but it's an insidious strategy in the industry today, and in the long run it threatens the whole idea of classic gaming.

The rolling obsolescence of yearly iterations we've been seeing for some time at EA Sports is fast becoming a major long-term strategy for publishers of all types of game, and will someday render thousands of games unplayable forever. The only word that really captures what these people have planned is arson, but perhaps more importantly to you it's a dark cloud on the horizon for GOG.
To be fair it's not because their is no servers it's because of DX9 and up and they figured we can either have Worms 2 here for those who want it or not release it because "oh no there is no network play" despite the game as a whole actually working and listen to people ask us "why isn't Worms 2 here?" Honestly I can live with the no network play especially since I really doubt their is a decent number of people around that would play this online istead of oh Armageddon, World Party, Reloaded, ect.


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Tolya: It does not, unfortunately, work with Worms 2. The problem does not lie in wrapping the IPX protocol into something more modern (like UDP), but with the game code itself.
and this:
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Ubivis: From the Worms 2 Website:


Net connection problems with Microsoft DirectX 9.0

The recent release of Microsoft DirectX 9.0 has unfortunately incurred a networking problem with Worms 2 when updating Windows systems. If you play Worms 2 network games on a regular basis (via LAN or Internet) it is recommended to continue running DirectX 8.1 or earlier versions in the short term.

NOTE: Unfortunately the DirectX 9.0 runtime cannot be un-installed from your system once installed. This is unless you have set a System Restore point within Windows XP or Windows Me systems, otherwise you will be unable to play Worms 2 network games in this case. If a solution to the problem is determined we will try and provide details as soon as is possible.

If you wish to contact Microsoft or alternatively source FAQ's, useful articles and links for DirectX, visit Microsoft Product Support Services DirectX Support Center.