Posted August 24, 2013
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The respawn is triggered when you finish a mission, I think. Or could be actually that they don't respawn right after a successful mission either, but only after you accept a new mission.
And at the same time, the goodies (ammo, health, possible extra vehicles) seem to respawn too. Also, it is usually quite simple to avoid fighting the same checkpoint enemies, if you don't need the goodies they are "guarding". I was first annoyed by the reappearing enemies, but after awhile it started to make sense (from the gameplay point of view at least).
I think in GTA games it was even "worse". If you started shooting enemy gang members on the street, I think they just kept coming and coming. Same for the policemen also of course, if you pissed them off. And that damn boat mission in GTA Vice City.
Far Cry 2 didn't have that kind of continous "on the spot"-respawning at all, as far as I remember. If you cleared an enemy base of all enemy soldiers, it would remain empty, until you revisited the area on a later mission.
Post edited August 24, 2013 by timppu