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Starmaker: But when an indie dev puts a game on direct sale and doesn't mention the f@#king DRM at all, I assume there's none, because they are indies, cute and fluffy and consumer-friendly, right?
It's useful to remember that the people making indy games today are the same sort that were making shareware back in the '90s. Stupid stuff like that is a huge blind spot.
who ever said indie games where the good guys? their simply the underdogs.
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Starmaker: TL;DR: I can totally understand why people don't see that online activation is horrible. Because when it works, it works so smoothly you don't even notice. But when it doesn't work, it is the shittiest shit that has ever been excreted.
That's the way with all DRM schemes. But it on;y takes once for them to bite you in the ass and it sours you on DRM for good.
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jamyskis: Welcome to the world of "everyone desperately wants a piece of the pie". You can expect THQ, Square Enix, Take 2 and Codemasters to pull similar shit in the near future as they spontaneously decide that they wish to be more independent of Steam and other third-party platforms.
Which in a way is good. Steam is one of the better monopolies out there, but it's still preferable to diffuse the power a little. Although, with all these accounts here and there, different permissions, always online, online activation for offline mode, serials.... Isn't it obvious that DRM free is the only way to be? *puts daffodil in gun barrel*
The only issue I ever had with Uplay was that it kept overwriting my previous saves in Splinter Cell: Conviction. I still enjoyed it.
If you don't care about the multiplayer option there's an obvious solution considering you already paid for the game anyway.
Post edited September 12, 2012 by Nirth