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I might as well let it out that the game I started work since last year is known as "SkyDrop Delivery" as mentioned in the title.

What is this game exactly?

Well, what the game is about is delivering goods being dropped from the sky to any nearby station using a truck. You must make sure to not let any valuable goods hit the ground or it will result in a lost of life. Delivering goods grant you an extra life. Letting explosives hit your truck will result in losing a life. Lose all your lives and it is game over. There are times where you can get the highest value (score).

This game was designed to be retro-themed (as a throwback to older games). Meaning that depending on the version of the game, it will behave like an old game. The highest score does not have any way to type in a name (throwback to some very old games). Some versions even support network gameplay support for two player and actually allow switch of control for dedicated servers (like a real arcade machine).

This game was originally done first on BYOND (Build Your Own Net Dream), a nice game creation engine that allows you to create online games quickly (provided you learn some programming and/or other areas).

Here is the BYOND Version: http://www.byond.com/games/Bandock/SkyDropDelivery (You can play as a guest if you prefer)

I am now actually working on a C++ version of the game that utilizes the SDL 2.0 library. My reasoning for that choice is to make it cross-compilable on different platforms (in a sense, cross platform). I even have plans to make the code available as open source after the game has been released. C++ version is actually pretty much done gameplay wise. However, I'm redoing the codebase due to issues with networking (if you want to play two-player mode with another player online).

When it is done, I will release the Windows version first and then other platforms depending if I do it or others do it. I might even attempt to release the game on here (for no charge). However, I may release a test version before then as I have a way of allowing anyone to test sometimes before full release.

Before I finish the post, I would like to list some details of the C++ edition compared to the original BYOND version:

1. Better coloring due to a totally different color system (subtractive instead of additive).

2. Smooth Pixel Movement

3. Cross Platform Support

4. Joystick (Should also support other controllers such as gamepads.)


If anyone is interested in screenshots, let me know. I might need to grab it from an earlier build as I'm redoing the codebase (at least the main portion).
Post edited November 20, 2014 by Bandock