Posted March 19, 2012

grviper
Cat Confuser Lv6
Registered: Dec 2010
From Russian Federation

sheepdragon
Ninja Detective
Registered: Sep 2008
From Norway
Posted March 19, 2012

I keep waiting for a true "Doom throwback." Keycards and all.
I enjoyed Doom for its maze-like style, monster infighting and crowd control, the actual level designs, and the modability of course.

jefequeso
New User
Registered: Dec 2010
From United States
Posted March 19, 2012

I keep waiting for a true "Doom throwback." Keycards and all.

I enjoyed Doom for its maze-like style, monster infighting and crowd control, the actual level designs, and the modability of course.
Also, I should probably mention that I absolutely adore both Serious Sam and Painkiller.
Post edited March 19, 2012 by jefequeso

sheepdragon
Ninja Detective
Registered: Sep 2008
From Norway
Posted March 19, 2012

Also, I should probably mention that I absolutely adore both Serious Sam and Painkiller.

jefequeso
New User
Registered: Dec 2010
From United States
Posted March 19, 2012

Also, I should probably mention that I absolutely adore both Serious Sam and Painkiller.

Never tried the co-op though.

bevinator
Yep.
Registered: Mar 2011
From United States

jefequeso
New User
Registered: Dec 2010
From United States
Posted March 19, 2012


Bodkin
Red Right Hand
Registered: Nov 2009
From Czech Republic
Posted March 19, 2012
Two years ago i was playing through Dooms. I loved all four episodes of first Doom but didn't finish second Doom. It wasn't as good (or fun) as the first one. Then i go for the third one and said myself exactly the same thing: "This is good reboot of Doom."
Altought that flashlight kinda pissed me off, 'cause i can go and buy a light for a gun and i am civilian. So marines in the future will not have this tech? It was kinda "lazy" solution. They could use some other mechanics - batery, interference, smoke...
Altought that flashlight kinda pissed me off, 'cause i can go and buy a light for a gun and i am civilian. So marines in the future will not have this tech? It was kinda "lazy" solution. They could use some other mechanics - batery, interference, smoke...

jefequeso
New User
Registered: Dec 2010
From United States
Posted March 19, 2012

Altought that flashlight kinda pissed me off, 'cause i can go and buy a light for a gun and i am civilian. So marines in the future will not have this tech? It was kinda "lazy" solution. They could use some other mechanics - batery, interference, smoke...

grviper
Cat Confuser Lv6
Registered: Dec 2010
From Russian Federation
Posted March 20, 2012
Doom 2 isn't a game, it's a mission pack :) Just as chaotic as the extra 4th episode for Doom, monsters of all breeds mixed together in crowds, many levels feel interchangeable. Also using the engine to recreate Earth-like environments wasn't a particularly good idea, Amulets & Armor pulled it off way better.

StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted March 20, 2012

There are a few areas in Doom 1 that have oodles of bad guys, especially in episode 4, but mostly what people remember are the millions of swarmy guys being resurrected by arch-viles etc from the second game, in huge open "outdoors" zones. From a design perspective, Doom 1 and 2 are actually somewhat different, which is something a lot of folks seem to forget and/or gloss over. Especially in terms of level design.
For me personally though, I thought Doom 3 was a good reboot of Doom 1, and I enjoyed it, even the flashlight. Hopefully Doom 4 will be a good reboot of Doom 2.

jefequeso
New User
Registered: Dec 2010
From United States
Posted March 20, 2012

Still prefer Doom 1, though.