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Gundato: SNIP
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Sielle: Ok so sum up what he's asking...
On computer is installed v1.02
On Steams Server is v1.03
This is a single player game.
If he loads the game and wants to play (even single player, not online) it will force a v1.03 upgrade before it lets him play. Even if the auto-update is turned off (which in that case it won't update until you go to play the game).
At least that's what he's saying, I haven't tested it myself.

Yeah, that is what it sounded like. I don't know for certain if that is how it works, but everything I have heard suggests you just won't update.
Turning Steam Auto-Update off just turns off the 'background' download of patches for games (like when you start Steam, it checks for new patches on your games - w/ AutoPatch off it does not).
However, Steams DRM requires connecting when launching a game (if not in offline mode) - so right now all games get notified of updates and a force download is required before playing. You can partially circumvent this by playing in Offline Mode' (though you have to be 100% updated in order to go offline).
As a side note:
What will this mean for SupCom 1 GPGNet? If they are going away from it for SupCom 2 then it leads me to think that GPGNet may go away at some point soon too - otherwise, why not use an existing infrastructure?
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klaymen: Another game that I can buy in fucking Tesco for 3/4 of its Steam store price (and even cheaper in other stores) AND add it into my Steam account?
Hell yeah. Hope my PC will run it in faster than "slideshow mode".
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Fenixp: My PC hardly runs original SupCom faster than "slideshow mode" - and it's far from being a slow machine. It actually supparses recommended specifications

How are you guys setting up your graphics?? I can play just fine on my Core Duo (Yonah) notebook... and that's getting on 5 years old soon.
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melchiz: Fun fact:
Games whose servers link to Steam lag terribly when Steam (particularly the Steam Friends servers) is getting hammered. Nothing beats tying servers to a volatile service, eh?
I have confirmed the above as an administrator for some HLDS instances. When Steam hiccups, Team Fortress 2 servers undergo nasty packet loss. But hey, anti-competitive practices are the future, yeah?

How is a dev choosing one drm/server system more "anti-competitive." Are you under some illusion that they would have allowed you to choose from gamespy, steam, gpg if they hadn't picked one?
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BoxOfSnoo: How are you guys setting up your graphics?? I can play just fine on my Core Duo (Yonah) notebook... and that's getting on 5 years old soon.

I have dual core CPU too, and it doesn't matter if I have graphics set to maximum or minimum, it still runs the same
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BoxOfSnoo: How are you guys setting up your graphics?? I can play just fine on my Core Duo (Yonah) notebook... and that's getting on 5 years old soon.
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Fenixp: I have dual core CPU too, and it doesn't matter if I have graphics set to maximum or minimum, it still runs the same

I mostly wanted to point out that I have a Core Duo - and not a Core 2 Duo, which 90% of the dual cores seem to be...
Anyway, check out SupCom Core Maximizer, it sounds like the bottleneck might not be your graphics. Check it out.
After I got a quad-core with a weak 9500gt SupCom runs flawlessly on near-max settings, even without the core optimizer. I think SupCom needs CPU for 80% of it's performance, video card affects a little of it but makes enough difference. I also read somewhere each gig of RAM added 5% performance above 2gb. so my plans to get 8gb more Ram this year will help out plenty ;)