Posted May 11, 2014
![Fenixp](https://images.gog.com/09019b947e016662c8a7f00ca35beea314f5d1d865a9e9ab3ea9a814ca5cec2a_forum_avatar.jpg)
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
![OldFatGuy](https://images.gog.com/5d6ace267573b4e26df473e115dcd10db8c6af5d06cc06c12493703c568fd978_forum_avatar.jpg)
OldFatGuy
Old Fat User
Registered: Nov 2008
From United States
Posted May 11, 2014
![avatar](/upload/avatars/2014/04/b342341263293ddfb12a7021531a2237ea2a6fb5_t.jpg)
Both Steam and GOG are digital distributors, so the "cost" per game should be nearly equal to sell on both. Unless you count whatever developer costs are required for in game achievements, in which case then Steam costs per game would be higher than GOG.
Diablo III always online DRM, and I have no idea what Devactivil is, it actually got zero hits on Ixquick.
Post edited May 11, 2014 by OldFatGuy
![Fenixp](https://images.gog.com/09019b947e016662c8a7f00ca35beea314f5d1d865a9e9ab3ea9a814ca5cec2a_forum_avatar.jpg)
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
![amok](https://images.gog.com/5a4ddd5e52655d11e5baf782f13c2013cca6de225d9418db4da0e3576fdc8b07_forum_avatar.jpg)
amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted May 11, 2014
![avatar](/upload/avatars/2014/04/b342341263293ddfb12a7021531a2237ea2a6fb5_t.jpg)
![avatar](/upload/avatars/2014/03/5a7b44cc317e618579c7fb97fb61b31e10fd0568_t.jpg)
Both Steam and GOG are digital distributors, so the "cost" per game should be nearly equal to sell on both. Unless you count whatever developer costs are required for in game achievements, in which case then Steam costs per game would be higher than GOG.
so - it is a total cost of $8000 getting the game on gOg and a total cost of $8000 getting the game on Steam, however the return from gOf will thereby be -1000 and the return from Steam is (insert calculation here)
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Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
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Grargar
Insert cat to continue
Registered: Aug 2012
From Greece
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted May 11, 2014
![djdarko](https://images.gog.com/4c9f0df196966782cc28d862f400d3a12164ee87b0b9c701bed8fefb0ca18ce9_forum_avatar.jpg)
djdarko
JAR JAR SHOT FIRST
Registered: Dec 2013
From United States
Posted May 11, 2014
![avatar](/upload/avatars/2014/03/5a7b44cc317e618579c7fb97fb61b31e10fd0568_t.jpg)
Both Steam and GOG are digital distributors, so the "cost" per game should be nearly equal to sell on both. Unless you count whatever developer costs are required for in game achievements, in which case then Steam costs per game would be higher than GOG.
![avatar](/upload/avatars/2014/04/b342341263293ddfb12a7021531a2237ea2a6fb5_t.jpg)
so - it is a total cost of $8000 getting the game on gOg and a total cost of $8000 getting the game on Steam, however the return from gOf will thereby be -1000 and the return from Steam is (insert calculation here)
I assumed they put the game up for sale on GOG, and GOG get's a percentage of the sales, and nothing before the first sale.
![chean](https://images.gog.com/ec305d6f71be7fc91b2cce31a5e50f28030c3d7d6f73ed6c54811678edf940a7_forum_avatar.jpg)
chean
digs diggles
Registered: Jan 2013
From Pitcairn Islands
Posted May 11, 2014
TBH I'd settle for just a re-release of Diablo Hellfire; unlike WC 1 & 2 and Diablo I itself it remains hard to acquire. Though, Blizzard probably don't even have the rights to it, since it was an outsourced expansion. :[
Post edited May 11, 2014 by chean
![OldFatGuy](https://images.gog.com/5d6ace267573b4e26df473e115dcd10db8c6af5d06cc06c12493703c568fd978_forum_avatar.jpg)
OldFatGuy
Old Fat User
Registered: Nov 2008
From United States
Posted May 11, 2014
![avatar](/upload/avatars/2014/04/b342341263293ddfb12a7021531a2237ea2a6fb5_t.jpg)
so - it is a total cost of $8000 getting the game on gOg and a total cost of $8000 getting the game on Steam, however the return from gOf will thereby be -1000 and the return from Steam is (insert calculation here)
Still the point is you made up those numbers out of thin air, when there is no economic explanation for saying a digitally distributed game would cost any more to distribute to 10 places than it would to distribute to one.
There are minimal coordination costs, which would be higher on a per game basis to a retailer that sold fewer games, but the fewer the games sold the less coordination required as well, and there is no justification whatsoever for the figures you just pulled out of thin air.
ADDED: Ugh, the one thing I didn't consider is the damned legaleze associated with game sales, and thus when lawyers are involved, it could get pretty expensive pretty quick. So I guess I can see where it would be possible for the legal costs associated with an agreement would be such that it may dwarf potential sales at a site, despite the fact that digital distribution doesn't add much in real costs.
Sorry, totally forgot about all the legaleze involved with gaming rights and such. My bad. Yeah, I suppose it is possible your numbers could be valid.
Post edited May 11, 2014 by OldFatGuy
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liquidsnakehpks
sons of liberty
Registered: Dec 2009
From India
Posted May 11, 2014
well given the number of users steam has it makes sense , we have seen how games like garry's mod etc have made money
but hey any idea how many gog users exist on this site ? any rough figures
but hey any idea how many gog users exist on this site ? any rough figures
![amok](https://images.gog.com/5a4ddd5e52655d11e5baf782f13c2013cca6de225d9418db4da0e3576fdc8b07_forum_avatar.jpg)
amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted May 11, 2014
![avatar](/upload/avatars/2014/04/b342341263293ddfb12a7021531a2237ea2a6fb5_t.jpg)
so - it is a total cost of $8000 getting the game on gOg and a total cost of $8000 getting the game on Steam, however the return from gOf will thereby be -1000 and the return from Steam is (insert calculation here)
![avatar](/upload/avatars/2014/03/9e0716764b39ce1849619f0f0e86e7e963fa8a88_t.jpg)
I assumed they put the game up for sale on GOG, and GOG get's a percentage of the sales, and nothing before the first sale.
and everything incurs a cost. be it time to get deals in place. lawyers to look at contracts. Cost of creating builds. Staff to pay for answering emails (even if it is yourself, your time is also monies) and so on and so forth.
![avatar](/upload/avatars/2014/04/b342341263293ddfb12a7021531a2237ea2a6fb5_t.jpg)
so - it is a total cost of $8000 getting the game on gOg and a total cost of $8000 getting the game on Steam, however the return from gOf will thereby be -1000 and the return from Steam is (insert calculation here)
![avatar](/upload/avatars/2014/03/5a7b44cc317e618579c7fb97fb61b31e10fd0568_t.jpg)
Still the point is you made up those numbers out of thin air, when there is no economic explanation for saying a digitally distributed game would cost any more to distribute to 10 places than it would to distribute to one.
There are minimal coordination costs, which would be higher on a per game basis to a retailer that sold fewer games, but the fewer the games sold the less coordination required as well, and there is no justification whatsoever for the figures you just pulled out of thin air.
ADDED: Ugh, the one thing I didn't consider is the damned legaleze associated with game sales, and thus when lawyers are involved, it could get pretty expensive pretty quick. So I guess I can see where it would be possible for the legal costs associated with an agreement would be such that it may dwarf potential sales at a site, despite the fact that digital distribution doesn't add much in real costs.
Sorry, totally forgot about all the legaleze involved with gaming rights and such. My bad. Yeah, I suppose it is possible your numbers could be valid.
but yes, everything procures a cost, and there is a lot more hidden numbers than people think about.
Post edited May 11, 2014 by amok
![djdarko](https://images.gog.com/4c9f0df196966782cc28d862f400d3a12164ee87b0b9c701bed8fefb0ca18ce9_forum_avatar.jpg)
djdarko
JAR JAR SHOT FIRST
Registered: Dec 2013
From United States
Posted May 11, 2014
![avatar](/upload/avatars/2014/03/9e0716764b39ce1849619f0f0e86e7e963fa8a88_t.jpg)
I assumed they put the game up for sale on GOG, and GOG get's a percentage of the sales, and nothing before the first sale.
![avatar](/upload/avatars/2014/04/b342341263293ddfb12a7021531a2237ea2a6fb5_t.jpg)
and everything incurs a cost. be it time to get deals in place. lawyers to look at contracts. Cost of creating builds. Staff to pay for answering emails (even if it is yourself, your time is also monies) and so on and so forth.
Post edited May 11, 2014 by djdarko
![amok](https://images.gog.com/5a4ddd5e52655d11e5baf782f13c2013cca6de225d9418db4da0e3576fdc8b07_forum_avatar.jpg)
amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted May 11, 2014
![avatar](/upload/avatars/2014/04/b342341263293ddfb12a7021531a2237ea2a6fb5_t.jpg)
and everything incurs a cost. be it time to get deals in place. lawyers to look at contracts. Cost of creating builds. Staff to pay for answering emails (even if it is yourself, your time is also monies) and so on and so forth.
![avatar](/upload/avatars/2014/03/9e0716764b39ce1849619f0f0e86e7e963fa8a88_t.jpg)
![djdarko](https://images.gog.com/4c9f0df196966782cc28d862f400d3a12164ee87b0b9c701bed8fefb0ca18ce9_forum_avatar.jpg)
djdarko
JAR JAR SHOT FIRST
Registered: Dec 2013
From United States
Posted May 11, 2014
![avatar](/upload/avatars/2014/03/9e0716764b39ce1849619f0f0e86e7e963fa8a88_t.jpg)
![avatar](/upload/avatars/2014/04/b342341263293ddfb12a7021531a2237ea2a6fb5_t.jpg)