Version 1.06.
New in this version:
* Know Thy Enemy: Damage will be capped until the aliens' vital points have been discovered via autopsies. There is a small chance of a "lucky shot" that will bypass the cap for each successful hit.
* Smaller Maps for both random Alien sub missions and Alien colony's stage 2.
* Increased variety of aliens that guard or populate an alien colony.
* Improved detectors to help aquanauts find those pesky aliens hiding under the beds or in the closets.
* Revised P.W.T. ammo production requirements to reflect a logical correlation to each platform's weapon damage.
* The game executable can now be specified in the [loader] section of the game's INI file.
* Craft Gauss Cannon's maximum ammo increased to 100 and base rearm rate increase to 50 rounds per hour.
* Base rearm rate for Ajax torpedoes increased to 2 rounds per hour.
* 'Craft Always Ready' mod changed to 'Craft Ready State' with two options: =1 Always ready, =2 Damaged craft are grounded.
* Option to modify the weapon selections for Aquatoids. Replaces the sonic cannon with a sonic rifle or pistol, depending on rank.
* Option to reduce the area of effect for thermal shok bombs.
http://www.ufopaedia.org/index.php?title=TFTDextender