Posted November 15, 2014
Crosmando: I would say:
- You control 1 character.
- Tile-based four-directional movement (square grid maps)
- Full keyboard controls with everything having a shortcut key
- Turn-based (everything happens at the same time) movement/attack.
- Randomized levels and loot
- No save-games
So basically the Berlin interpretation? :) - You control 1 character.
- Tile-based four-directional movement (square grid maps)
- Full keyboard controls with everything having a shortcut key
- Turn-based (everything happens at the same time) movement/attack.
- Randomized levels and loot
- No save-games
Daliz: roguelike meant games like ADOM, Nethack etc. to me. Games that are very similar to the original Rogue. But I just don't know anymore :D
rtcvb32: The only part of ADOM i probably don't care for, is the hunger system. You have to figure out how much food to carry, eat everything you can, orcs and animals, etc. The amount of time for the action sorta doesn't match well with the activities, and it's so easy to run out of food it gets tedious. Other than that, the originals show a very specific picture. Perhaps one of the bigger parts of them, is since they weren't going for anything graphical, they could concentrate on everything else with such stellar detail.
Post edited November 15, 2014 by JudasIscariot