Impractical dream game concepts, you say?
I'll start with something that isn't the most impractical by a long shot, though still rather lofty and not commercially feasible. I tend to look at it as an RPG dressed as an FPS, and I mean it in more of a Deus Ex sense than a Borderlands sense.
The backstory is irrelevant and rather cliché at this point. Just know that you end up stranded on an alien planet with two sapient races locked up in some sort of war (not a race war, though; there's many of each representing the various factions you'll encounter), and you have nothing to rely on save some nifty powered armor and your guns.
This isn't your usual scripted game war, though. There's a whole dynamic campaign going on (think Falcon 4.0, then turn it up another notch), with NPC units traveling around, getting into battles, and having to maintain logistics and fend off espionage attempts, among other things, and there will be a noticeable effect if any given faction controls a particular area and its residents. It will be fought whether you actively try to change the tide of battle or not, until somebody manages to win out.
Your powered armor is of utmost importance to surviving here. In addition to keeping bullets from ripping through your meaty body, allowing you to breathe where you normally couldn't (say, underwater or in a poison gas-filled area), and helping you get around easier through augmented mobility, it's also needed to interface with all the local electronics, and-most importantly-translate for you and the locals. No aliens speaking English here! (In fact, they'd speak their own actual fictional language, and the suit just provides subtitles.)
It can also be upgraded in numerous areas to do things such as increase movement speed, enhance raw strength, make less noise during operation, translate better, jam enemy equipment, hack into things, enhance accuracy by reducing arm sway and recoil, and all sorts of other features, both hardware and software.
Be warned, though-your suit CAN be disabled, which pretty much denies you all of those perks (including translation!), though it does help with stealth somewhat. Even if it's not shut off completely, there are several important subsystems that can take damage over time in addition to your meat body having different health counts for your limbs, body, and head Deus Ex-style. (You probably won't take too many flesh wounds and live if they penetrate the armor, and it takes quite a while for the suit to patch you up if it does happen-especially if the life support subsystem has taken damage.)
But most of all, in this war-torn hellhole, you shouldn't expect a mission to go as planned. There will likely be multiple ways to finish the mission, and chances are whoever you're dealing with knows more than they're letting on. Will they really hold true to their word, or are you just another pawn to them? Intrigue and betrayal are aplenty here. (Just wait 'til you meet a certain character and find out why you really ended up here...)
I'm currently questioning whether I should have hunger as a game mechanic, in order to drive the player to make an alliance with one of the factions just to get the necessities of survival, let alone suit upgrades and such. There should be a genuine sense of urgency, but it should NEVER feel scripted or forced on the player.
I'll just leave it at that for now.