Posted May 16, 2011
Egotomb: And yet you saw fit to remove most of my original post in what you quoted here?
Standing by your guns when it's clear your in the wrong and then tampering with the evidence only serves to make you look worse.
hedwards: I'm sorry, but this is way over the line. I never edited my post, and I quoted all of what you said. If you don't like it, that's tough, but slandering me is not going to make you look like anything other than an immature jack wagon. Standing by your guns when it's clear your in the wrong and then tampering with the evidence only serves to make you look worse.
And yet I.D. software managed to pull it off even before anybody considered using a widescreen monitor at home.
Seriously how the fuck does this relate to what I said!
[i]Um, if you've got time to admire the scenery whilst playing an iD game, then you're doing it wrong. TW2 is a completely different genre than anything that iD has ever done, and consequently it tends to matter more that they get it right.[/I]
Plus, iD was willing to release Quake, despite the complete lack of an aesthetic. I mean gothic futuristic grunge? Pullease.
Some types of games are easier to do than others are, RTS and FPS have basically no work to do, because quite frankly it doesn't make any meaningful difference. With RTS being the more pixels on screen the better and FPS being far more about frame rate than aspect ratio.
Obviously, I have yet to play TW2, but TW was much more cinematic in nature than most other games, and so it will take them more time to work something out that people will be happy with. Given the amount of work they did getting the aesthetic right on TW, I'd be surprised if a similar amount wasn't being brought to bear on TW2.
So you completely go off on one above for reasons known only to yourself, refuse to acknowledge that your wrong, then start playing the wounded soldier?
Your motives are obvious, I'm done here.
Post edited May 16, 2011 by Egotomb