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archaven: 1. Soundtrack. It was stated as MP3 format. I like to know whether how quality is this format? How high is the bitrate and are there plans for a lossless format?
As stated on http://www.gog.com/en/page/tw2v3, TW2 soundtrack in the Digital Premium Edition will be encoded in MP3 format. I cannot comment on the quality as I haven't heard the soundtrack myself but I'm sure CDPRED will deliver a high bitrate and we won't compress the original files furthermore, that's for sure
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archaven: 2. I understand GoG version has no DRM. However, is there a downloadable patch/update for GoG version or my GoG version has to connect to internet to update?
TW2 has a built in launcher that will handles updating automatically. I'm not sure if the updates will be also separately downloadable from GOG.com page, it depends on CDPRED really - I can't really check it now as I'm writing from home :)
Post edited April 23, 2011 by Destro
To answer the questions asked about patching:

GOG provides you guys with the game DRM-free. Like pretty much all of our games, we provide you guys with the most recent patched version available at release. The Witcher 2 is an unusual case, of course, since it's a new release instead of an old one. GOG won't be hosting patches because we're not the publisher. You'll need your CD Key from GOG to be able to register your game and install any future DLC or patches.

There remains no DRM on the game, no install limits, and nothing prohibiting you from backing your GOG title up onto DVDs or whatever form of media amuses you most. Further, there is no activation limit for how many times the patch can be downloaded off a particular serial code from GOG.com.

I don't see how, even in the most general sense, that can be considered DRM, but you're of course free to point out the error of my ways in great detail by hitting that "reply to" button below.
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TheEnigmaticT: To answer the questions asked about patching:

GOG provides you guys with the game DRM-free. Like pretty much all of our games, we provide you guys with the most recent patched version available at release. The Witcher 2 is an unusual case, of course, since it's a new release instead of an old one. GOG won't be hosting patches because we're not the publisher. You'll need your CD Key from GOG to be able to register your game and install any future DLC or patches.

There remains no DRM on the game, no install limits, and nothing prohibiting you from backing your GOG title up onto DVDs or whatever form of media amuses you most. Further, there is no activation limit for how many times the patch can be downloaded off a particular serial code from GOG.com.

I don't see how, even in the most general sense, that can be considered DRM, but you're of course free to point out the error of my ways in great detail by hitting that "reply to" button below.
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DarrkPhoenix: If you have access to more information, could you clarify a few things for me about the patching and DLC systems?

• Does the serial key simply need to be entered into the game launcher to be checked only upon patching, or does it need to be associated with a created account?

• If there's an account that needs to be created is DLC then associated specifically with this account? And if so does it only need to be checked against the account upon initial installation, or does it try to check on a more frequent basis (like the Dragon Age DLC)?

• Regardless of whether it's a serial or a registered account that needs to be associated with an installation, are there any additional limitations that could result in the game refusing to patch? (e.g. is there any association with hardware configuration, such that changing hardware or installing and updating the game on a new machine could cause issues)

• If the serial registration process requires the serial to be tied to a created account, what besides the serial will be associate with this account? Will DLC need to be associated with this account? Are there plans to have future CDP games associated to the account (similar to what Bioware's done)?

• Are there any plans to release patches in a standalone form sometime in the future? Or update the GOG installer to include patches?

Just to be clear, I'm not trying to get involved in all the pedantry about whether or not this is DRM, I'm just hoping for a bit of clarification on what precisely I'll be dealing with when I buy the game, and any additional information you can provide would be appreciated.
These are all very good questions and ones whose answer I'm not 100% sure of. I'm on vacation at the moment, but I'll ask CDP Red about 'em when I get back on Wednesday.
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Wishbone: So... Wednesday was yesterday. Any news?
Well, I asked on Wednesday. Got answers today and one of them was not to my liking, so I will go and see if I can convince the devs at CDP to see things my way. No idea if they will (they have better things to do than keep the head of PR & marketing at a company that's not even theirs happy), but I'll give it the old college try.

Providing you guys with a substantive answer is near the top of my to-do list.
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Wishbone: One small request though: whatever the answers turn out to be, please try not to sugarcoat them, even though I realize that, as a PR person, this may come naturally to you ;-) Just give us the straight dope.
"Tell it to me straight, doc"?
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Scorpionscythe: It certainly worries me when even a PR guy gets an answer he doesn't want to share with anyone.
I'd like to think of myself as more than just a "PR Guy".
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Trilarion: "How many DLCs will be included in the GOGs TW2 version?"

I mean DLCs that are offered as pre-order goody elsewhere, e.g. like on amazon.co.uk where you get the The Ultimate Swordsman Suit.
That one I know: exclusive preorder goodies for other retailers are, well, exclusive to them. If we gave them to you, they wouldn't be exclusive, would they?

Still waiting on the answer to my sticking point. I am bending my powers of persuasion to the task!
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Scorpionscythe: No mean to offend if I did. I actually really appreciate that you are on the forums working as a go between. If not the PR guy though, what would your title be?
Technically? "Head of PR and Marketing." :P
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DarrkPhoenix: If you have access to more information, could you clarify a few things for me about the patching and DLC systems?

1 Does the serial key simply need to be entered into the game launcher to be checked only upon patching, or does it need to be associated with a created account?

2 If there's an account that needs to be created is DLC then associated specifically with this account? And if so does it only need to be checked against the account upon initial installation, or does it try to check on a more frequent basis (like the Dragon Age DLC)?

3 Regardless of whether it's a serial or a registered account that needs to be associated with an installation, are there any additional limitations that could result in the game refusing to patch? (e.g. is there any association with hardware configuration, such that changing hardware or installing and updating the game on a new machine could cause issues)

4 If the serial registration process requires the serial to be tied to a created account, what besides the serial will be associate with this account? Will DLC need to be associated with this account? Are there plans to have future CDP games associated to the account (similar to what Bioware's done)?

5 Are there any plans to release patches in a standalone form sometime in the future? Or update the GOG installer to include patches?

Just to be clear, I'm not trying to get involved in all the pedantry about whether or not this is DRM, I'm just hoping for a bit of clarification on what precisely I'll be dealing with when I buy the game, and any additional information you can provide would be appreciated.
I have answers to all of these fresh from CDP RED, now, finally, and have triumphed in my efforts to persuade the Powers That Be to change their minds!

Please bear in mind that all of my answers only necessarily apply to GOG.com's version. I have exactly 0 idea what happens when you add SecureROM in the mix.

1. The serial key is associated with an account on thewitcher.com. However, the serial key is entered once and checked only when you connect to the servers to patch or otherwise download new DLC. If you don't connect to the server, it won't check for the serial code. If the servers have been destroyed by an attack of pudding, you will experience no side effects except, perhaps, the inability to patch the game at that precise instant. And maybe a fear of pudding.

2. The DLC is not associated with any account. It's associated with a promotional code and a serial number, but is only checked the once upon download and is not checked again.

3. There is no association with hardware, or software, or desktop wallpaper or any of that. You're entering a serial code when you connect from the launcher to the servers for a patch or for DLC is to make sure that we're not hosting patches on our high-speed CDN for pirates to download at our expense.

4. Currently, there are no such plans.

5. There are not currently any plans to release the patches as a standalone. BUT! We will, once the game has matured some and is not being updated frequently, make a new master build on GOG.com which will, of course, require no serial key or activation to install or play. How long will that be? I don't know.

There's been some talk in this thread about whether using the launcher to deliver patches is a form of DRM (well, maybe more than just "some"). Let's talk about what DRM is. It's defined my Merriam-Websiter as :"Any technology used to limit the use of software, music, movies, or other digital data." GOG.com's version doesn't limit your use in any way. Want to install your game on a dozen computers? Feel free. Have the burning urge to make six backup copies of the game and squirrel them around your house on removable media? Go right ahead. Want to install the patch on every computer in your school's computer lab? We aren't stopping you.

My understanding of things is that the files that are going to be used by the launcher to patch the game aren't executables. CD Projekt aren't offering them separate from the launcher because the average Joe wouldn't know what to do with them. CD Projekt requires a serial code in order to download the patch because, frankly, hosting patching files isn't cheap and they don't want the pirates to bogart all our bandwith. And yeah, I imagine that they want to make the pirates work a little harder for the patches than they may have otherwise. Once you've procured the files, though, they're yours to use as you'd like, just like the rest of the game.

It seems to me that the issue with patching is not an issue with DRM; rather, it's an issue with content delivery. GOG.com provides the game without DRM to everyone. Once we've given you that, it's out of our hands how the rest of the games' content is delivered.

Of course you're welcome to disagree with me on my views of whether this is DRM of some sort or not. You're even welcome to decide that the way that CD Projekt patches games is unpleasant to you and you'd rather not buy the game from us. GOG.com remains convinced that our offer for The Witcher 2 is the best one on the Internet, and we stand by our "100% DRM-Free" promise for this--and every other one--of the games that we sell.
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Miaghstir: Meaning they can be used to update the game later (such as when I install the game on another computer that has no net access)? Good, this was my greatest concern after the answers given earlier.
The files downloaded by the launcher aren't an executable. So I'm not sure how you'd do it. Also, they're handled by the launcher entirely and processed by programmatic magic into updates on the game.

That said, if you're brainy enough to figure out how to do it, yeah, there's no DRM restrictions preventing you from installing the files on another copy of the game.

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Miaghstir: If they're not stand-alone updaters, it's (to me) good enough if I can drop them in a folder where the updater looks, and it'll realise "hey, all these updates are stored locally, so I'll just use them rather than try connecting to CDP's servers".
I have no idea if that will work. Dang. I guess I'll have to ask them on Monday if that's possible.

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Miaghstir: EDIT: Meh, you edited too, stop ninjaing me!
What's that? :P
Post edited May 06, 2011 by TheEnigmaticT
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eyeball226: Out of interest, what did they change their minds about?
Let's leave the specifics of the contents of this sausage uninspected. ;)
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LiveSaifer: Will the Russian language is available in the GoG version? If not, whether it is possible to download it separately?
If Russian is released on GOG's version, it won't be at launch, and it will be a DLC added after the fact. That said, they haven't made it clear to me if they're planning on making a Russian laguage pack DLC available or not.
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Scorpionscythe: Are the patches themselves delivered DRM free?
Yes. The patch doesn't check, once you've downloaded it through the launcher, back on the servers, whether it's on the same computer it was before, or any other form of controlling how you want to use it.
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Snickersnack: Is using Merriam-Webster to define technical jargon a good idea? ;)
My copy of the OED is sadly in the States. It's also too old to have "DRM" defined, I'm pretty sure.
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TheEnigmaticT: "Any technology used to limit the use of software, music, movies, or other digital data."
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xyem: "The online serial check (technology) limits the use of (some functionality in) the launcher (software) and patches (digital data) to verifiable installations"
The online serial check for patching verifies if the game is a legit copy before you download the files from us. If you procure the patch from some other method (which, yeah, I'm sure will show up on the net about two minutes after we push our first patch live), there's no checks anywhere in the files to control how they're used. As I understand it, that's content delivery, not DRM.

Though I know some folks (like you, likely) won't agree with me on that.
Post edited May 07, 2011 by TheEnigmaticT
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Wesker: Let me have a guess: this will happen the day "The Witcher 2 - Enhanced Edition" will get a DRM free retail distribution. At that point, there won't be any DRM in any version, so GOG's pseudo DRM-free release won't be an argument.

Seriously, you're disappointing me.
While it will inevitably happen then, too, I'm told that it is very likely we'll get a build well before that which is also fully patched on GOG.com.
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tomba4: Anyway, will GOG offer refund when it happens that the version available for download is not playable without internet connection?
It kind of does require an internet connection. You have to download the game somehow, after all. After then, though? It won't require a connection, no.