Posted October 10, 2013
*sigh* I know. Replay value is great, but this is just stretching the game with a carrot on a stick, to me replay value is how fun the game is to replay after you have seen everything. It's not that hard to hold a player's attention with a story and new levels, but what happens when the player has seen all this? A good game with true replay value will still be worth playing, a bad game will simply hide things and tell the player to unlock stuff (i.e. waste time). On thing i really like about Unreal Tournament is how there is nothing to unlock, it's all there for you to play with, all weapons, all maps, all mutators, all characters. The game doesn't need a carrot on a stick, just playing the game is fun enough on its own.
Another reason is a more sinister one: unlocking content and collecting experience points takes time. If you have invested enough time into a game you don't want to start all over again in another one. I think companies know this and they intentionally make game sinto time sinks so that you feel compelled to sticking to that one game instead of buying the competition's game.
Another reason is a more sinister one: unlocking content and collecting experience points takes time. If you have invested enough time into a game you don't want to start all over again in another one. I think companies know this and they intentionally make game sinto time sinks so that you feel compelled to sticking to that one game instead of buying the competition's game.