3: System Shock 2
I came across this game one day in 1999 or 2000 and decided to pick it up based on what I had loosely read in a magazine a while back. I didn't even know there was a System Shock 1 before it years ago. This turned out to easily be the best impulse purchase I had ever made-a thrilling blend of FPS, RPG (in the character upgrade sense), and survival horror. It was this game, along with a demo of the original Thief, that cemented many nostalgic gaming memories and a love for Looking Glass Studios, even after they went under.
2: Deus Ex
I was a bit late to the party with this game, but after hearing that it was going to be on a CGW DVD in full version GotY form with Thief II and three other full-version games, I had to have it. The magazine was found as a stocking stuffer that Christmas, and I didn't hesitate to install it, having been pleased with the demo I played some time ago. I was greeted with perhaps the finest blend of FPS and RPG ever made. Unlike most FPSs, in Deus Ex, you are free to handle most problems however you see fit. Brute force, stealth, or perhaps even persuasion-the choice is yours.
1: Star Control II: The Ur-Quan Masters
You all should have seen this coming after looking at my avatar. Surprisingly enough, I never even played this game until around 2005 or 2006, whenever UQM 0.4.0 was the latest version. It must be saying something that a game originally released in 1992 would debunk my prior greatest games ever listed above soon after playing it for the first time, many years later. I soon found myself in a vast universe waiting to be explored, and it wasn't long before I realized that I was far from alone. Each of the various alien races you meet has a distinct charm and charisma, and the dialogue is generally well-done and frequently hilarious (especially the Spathi-the race represented in my avatar-and the Zoq-Fot-Pik). The battle system is kind of like Spacewar with a planet that acts as a gravity well and two ships blowing each other up, but each race's ship has a variety of nuances that can give it the edge in a fight. The music is also impressive-especially the catchy HyperSpace tune-and it was all submitted to the developers as entries for a contest! (You can probably guess which submission won the grand prize right after you hear it.) And, finally, the main villains in this game are about the only villains in any game I've played that I've ever felt almost sympathetic for. Almost. I won't spoil it for you-just go over to sc2.sourceforge.net and experience it all for yourself.