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I'm probably the one ever to write this, but I was very disappointed by Halflife2, looking back, I don't even remember completing the game. Also, I bought EP1, that was even worse, I didn't enjoy TF2 at all, not L4D and not Portal... I guess I'm one of the few that really, really, liked HL1 and was expecting something similar with HL2, but didn't get it.
I'm really annoyed with TF2 actually, I really loved old TF and TFC (which is pretty much the same), but they went and fucked it all up, Fortress Forever is a much better "sequel" to TFC if you ask me, fast, hardcore and accurate...
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EyeNixon: Did you see ads for the game or read previews on it? I'm always surprised when people say they were disappointing by Icewind Dale because they were expecting something other than a dungeon-crawling RPG since the game was heavily, heavily, advertised as being such.
If you had any interest in the game at all before release they were pretty much shoving it in your face that it was being made for the people who enjoyed the combat in the Infinity Engine games.
If you didn't play it until later awhile beyond its release date I can understand, but what's the reasoning for before?

I don't think I'd seen much in the way of ads for it I've often managed to remain blissfully unaware of a surprising amount of hype for games. I think it was a case of picking up the box one day, seeing something along the lines of 'The next game using the Baldur's Gate engine!', and buying it without another thought. That just goes to show that it pays to do your research first.
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CaptainGyro: I still have a hard time thinking of a game that I downright didn't enjoy more often than not.
But when it comes to games that I was expecting more than I got, I guess I will say Half-Life 2. It was a good game, i'd give it an 8/10/ But the way way people were talking about it, I expected to be really impressed by it. One example is people acted like the strory telling was some revoltutionary improvement over the typical cut scene method, but it really didn't make a differnece to me

Agree, completely. Sure the graphics were nice (and I love the engine), but the game itself was kind of meh. Ravenholm or whatever it was was pretty good, but I thought the rest of the game was unimpressive to say the least. I think F.E.A.R. did the whole big budget sci-fi/military shooter genre better around the same time (in fact, I was shocked by how good that one was).
Also, it made me and a lot of other people nauseous and physically ill. You can remedy it using console commands, but it's ridiculous that the game didn't have a FOV toggle since the brain trust at Valve, ignoring basic optometry, set the field of view at 70ish by default. Most FPS's are higher, for good reason e.g. so you don't experience tunnelvision.
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Hipshot: I'm probably the one ever to write this, but I was very disappointed by Halflife2, looking back, I don't even remember completing the game. Also, I bought EP1, that was even worse, I didn't enjoy TF2 at all, not L4D and not Portal... I guess I'm one of the few that really, really, liked HL1 and was expecting something similar with HL2, but didn't get it.

Didn't like those games either. But I still thought Portal was good.
Why didn't you like it?
Might and Magic Nine
Wizards and Warriors
Tabula Rasa
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HereForTheBeer: Age of Empires #16,984.
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BoxOfSnoo: Sooo, since there were only 3... you liked 1, and possibly 2? So you mean 3, right? Why didn't you just say that? Or are you counting expansion packs as different games? If so, there's a pretty good reason why those are "more of the same" (they're supposed to be).
And you will note that while I really didn't like 3 (it was in my list), you have to admit it did have entirely new ideas, like the cards, and the supply stations, as well as the natives.

I didn't say that because I forgot which number it was. The point was that the particular formula seemed tired to me, becoming more of the same. Again, I was more disappointed in my decision to buy it since I felt that after playing it a little while it seemed like just an enhanced version of a game I'd played a bajillion times before. I wanted something new and got a shinier version of old.
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HereForTheBeer: Empire Earth. An RTS that encourages one to develop templates to win: build this unit at 0:00. Build this building at 0:30. Research this tech at 0:45.
I have entirely no idea what you're talking about here - ALL RTS games require you to build stuff before the other guy. Maybe you didn't like it - which is fair - but I don't get your logic at all.

Yeah, I know many (not ALL) RTS games require building. The point of my comment about Empire Earth was that if you got behind the curve (favored template) by even a minute or two then you were toast for the whole game. Other RTSs I've played had enough flexibility that if you made a minor mistake or tried something a little different, you could still pull out a victory. I want a game where I can try something sneaky or out-of-the-ordinary and come away with success every once in a while. With EE, it didn't play that way for me; it felt more like 'play by the template or lose'. So it's on my list.
Post edited December 28, 2009 by HereForTheBeer
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BoxOfSnoo: Sooo, since there were only 3... you liked 1, and possibly 2? So you mean 3, right? Why didn't you just say that?

I didn't say that because I forgot which number it was. The point was that the particular formula seemed tired to me, becoming more of the same. Again, I was more disappointed in my decision to buy it since I felt that after playing it a little while it seemed like just an enhanced version of a game I'd played a bajillion times before. I wanted something new and got a shinier version of old.
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HereForTheBeer: Ok, well, fair enough. I happen to agree... :)
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HereForTheBeer: Empire Earth. An RTS that encourages one to develop templates to win: build this unit at 0:00. Build this building at 0:30. Research this tech at 0:45.
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HereForTheBeer:
I have entirely no idea what you're talking about here - ALL RTS games require you to build stuff before the other guy. Maybe you didn't like it - which is fair - but I don't get your logic at all.
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HereForTheBeer: Yeah, I know many (not ALL) RTS games require building. The point of my comment about Empire Earth was that if you got behind the curve (favored template) by even a minute or two then you were toast for the whole game. Other RTSs I've played had enough flexibility that if you made a minor mistake or tried something a little different, you could still pull out a victory. I want a game where I can try something sneaky or out-of-the-ordinary and come away with success every once in a while. With EE, it didn't play that way for me; it felt more like 'play by the template or lose'. So it's on my list.

For this one... I'm not sure I agree. I've made dumb mistakes at the beginning and still pulled out. If you manage to get behind, and they attack you with, say, boats... just get about 40 citizens and build a tower (which are very good defense against boats)! You may lose 30 of them, but it is quite possible to pull out - actually by *breaking* the pattern... Then you work on some alternate means of attack.
Anyway, like I said, it may not be your cup of tea, but it's actually just quite an even and aggressive AI. You have to learn to play its way. Not really the game for doing a sneaky and unusual attack... I think Total Annihilation is the best game I've played for that. This needs a more of an even and powerful approach.
Fahrenheit/ Indigo Prophecy- what started as a fascinating, very intriguing story ended up being poorly written, laughable mess. It's as if they hired an alcoholic monkey to write the later parts of the game.
However, i still look forward to Heavy Rain, hoping there will be no absurd plot twists this time.
Post edited December 29, 2009 by Shuva
Duke Nukem Forever
Nuff said!
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acare84: Dreamkiller. This game is not a game it is just like a nightmare.

Agreed. I played it on the free weekend. Damn extra hard game with unmanagable archivements, weak OST, retarded script and the countless enemies were killing any gameplay fun. Actually, it's one the three games I will list indirectly.
Prince of Persia: The Two Thrones.
It could've been a really good game,really.Maybe the best game Ubisoft had released along Beyond Good and Evil and SoT.
Just look at the E3-demo and the first screens, it had anything a PoP-fan would wish, to be the ultimate SoT-game with both best elements of SoT and WW. But then somehow like Resident Evil 3.5 they changed everything into scratch one, from awesome to medicore downright ugly designs and a forced SoT-athmosphere which most diffenetly didn't fill in.Too short, way too short, annoying QTE, no more Prince/Farah bonding like in SoT, stupid plot with contradictions to both prior games, reduced combat system, the Dark Prince was a terrible experience, his combat is too repetitive, he was too strong, you rarely had any options to actually play with him because your life was draining away and the transformation points were too random, and last but not least, censorship and Starfroce DRM(which still is in retailer versions still sold on Amazon and elsewere with out a tool to remove it).
It makes me wonder what the hell went inside the PoP-production to turn it downright horrible. It was nothing like it was advertized since the E3 '05.
Really, at early interviews they promised so much:
Free-World system with day and night change, improved combat system, the freedom to change from LP to DP and so on to influence the endings outcome, a more complex story and a stealth kill system. Really, not this QTE shit, a real stealth system like in SC.And then the graphics with much more gameplay...
well, game was made right after WW so it could've bean that they dropped too much due the change within the art department's handling with PoP,or undertook to much at the same time starting with the AC-project and the short time limit, and maybe taking too much note from GoW and made the best out of what was to rescue.
Somehow I disliked Ubisoft's releases afterwards, like AC and new PoP. And probably will stay until I see a good PoP-game again, and it will not be TFS. Not by a longshot.
Metal Gear Solid 4: Seriously, isn't that more of a movie than a game? When I saw the walkthrough on youtube(didn't had any PS3 at the time) I expected some refreshing spy-game like the other 3 forerunners, but this is downright shit. Too many and too long curscenes, incomprehensible retarded plot, uninteresting boss battles, ANGST and too short gameplay. One of the first "PS3 HAS NO GAEMS" blockbuster shits.
Mirror's Edge:
What do you get when your art departments went from good graphics to overfaggotry perfection? You have this unplaybale piece of shit. My mother board overloaded 4 times due this fucking shitbag(and I have one of the newer systems with all RAM and Dual-core etc), and you don't even have a patch to fix it. Another reason EA should fuck themself. First doing a good horror(Dead Space), than fucking their port up and then only release console games(Dante's Inferno) due their incompetence.
Post edited April 12, 2010 by Tantrix
M.A.G - Gotta be honest, the first couple weeks are amazing. But after that it gets extremely, EXTREMELY boring and you start to notice just how much they sacrificed for their fabled "256 PLAYERS OMGWTFBBQ!!!111" You take a look at it there is no difference between the three factions except if you pick S.E.V.R you get maps that no one can beat you on because the developers themselves said that faction was their favorite. And don't even get me started on the imbalance of weapons.
Socom Confrontation - Pretty much the same as above just with a dew more weapons that don't vary at all. Plus a camptastic game play.
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Tantrix: Mirror's Edge:
What do you get when your art departments went from good graphics to overfaggotry perfection? You have this unplaybale piece of shit. My mother board overloaded 4 times due this fucking shitbag(and I have one of the newer systems with all RAM and Dual-core etc), and you don't even have a patch to fix it. Another reason EA should fuck themself. First doing a good horror(Dead Space), than fucking their port up and then only release console games(Dante's Inferno) due their incompetence.

Mirror's Edge is awesome. I love how it looks, and it runs great for me.
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PhoenixWright: Mirror's Edge is awesome. I love how it looks, and it runs great for me.

Than you have a better comp than I do :P
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PhoenixWright: Mirror's Edge is awesome. I love how it looks, and it runs great for me.
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Tantrix: Than you have a better comp than I do :P

I definitely recommend re-visiting it the next time you upgrade. Very fun game, mostly because of the time trials.
Supreme Commander
Resident Evil 4 for the pc- the controls are so bad that it completely ruins an awesome game.
Half Life Source