Posted June 13, 2010
I only have ten bucks to spend on a Good Old Game and I want an open world action RPG. So I've narrowed it down to Two Worlds and Gothic 2.
So which one do I get? I've played and love all of Bethesda's games, so I have a really good idea what to expect with Two Worlds (watered down Oblivion). But I have never played a Gothic game before. I've been agonizing over which one to choose for a week now because they each have their pros and cons. This is what I know, both good and bad, about each game. Tell me if I'm off base here.
Two Worlds:
+ Huge open world, with most freedom
+ Tons of monsters to kill, with no scaling that do not respawn again
+ An enormous amount of freedom on how to upgrade your character stats
+ Lots of items to find with high customization
+ Dragons! (unlike Morrowind/Oblvion)
+ Less talk and more action!
+ Relatively easy to play
+ Great fog effects
- Crappy quests and storyline
- Horrible voice acting
- Repetitive hacknslash combat.
- World is mostly empty and bland (other than monsters)
Gothic 2:
+ Big, open world (but smaller than Two Worlds)
+ Lots of monsters to fight with no scaling
+ World has a lot of "character", with well thought out quests and good storyline
+ Tons of realism, where npcs follow schedules and day/night cycles
+ More detailed and atmospheric world than Two Worlds
+ Dragons! (unlike Morrowind/Oblvion)
+ Monsters are challenging
- Monsters can be really tough
- Controls are very difficult.
- Low rez, outdated textures
- Lots and lots of dialogue (I am not a big fan of dialogue trees)
- Static classes
- Less loot and item customization than Two Worlds
So if you only had $10, which game would you buy, and which game would give you the longest lasting fun and re-playability?
So which one do I get? I've played and love all of Bethesda's games, so I have a really good idea what to expect with Two Worlds (watered down Oblivion). But I have never played a Gothic game before. I've been agonizing over which one to choose for a week now because they each have their pros and cons. This is what I know, both good and bad, about each game. Tell me if I'm off base here.
Two Worlds:
+ Huge open world, with most freedom
+ Tons of monsters to kill, with no scaling that do not respawn again
+ An enormous amount of freedom on how to upgrade your character stats
+ Lots of items to find with high customization
+ Dragons! (unlike Morrowind/Oblvion)
+ Less talk and more action!
+ Relatively easy to play
+ Great fog effects
- Crappy quests and storyline
- Horrible voice acting
- Repetitive hacknslash combat.
- World is mostly empty and bland (other than monsters)
Gothic 2:
+ Big, open world (but smaller than Two Worlds)
+ Lots of monsters to fight with no scaling
+ World has a lot of "character", with well thought out quests and good storyline
+ Tons of realism, where npcs follow schedules and day/night cycles
+ More detailed and atmospheric world than Two Worlds
+ Dragons! (unlike Morrowind/Oblvion)
+ Monsters are challenging
- Monsters can be really tough
- Controls are very difficult.
- Low rez, outdated textures
- Lots and lots of dialogue (I am not a big fan of dialogue trees)
- Static classes
- Less loot and item customization than Two Worlds
So if you only had $10, which game would you buy, and which game would give you the longest lasting fun and re-playability?