Posted May 25, 2011
This is motivated by kind of a need to vent. Without going into much detail, there's this game I tried to get into, only it's more difficult than I'm used to. This by itself is probably not that bad since I might get used to it after practise, and I can always change the difficulty setting to something easier (though I keep hearing the easy setting is too easy). The thing that's getting me is whenever I try to look up tips on how to play better I always run into dedicated hardcore types that think the hard mode is too easy and can't seem to help writing off people that are having trouble as brainless casual kiddie consoletards.
I think we need to consider how there can be multiple axes of difficulty in a game. Two axes I'm thinking of are strategy/tactics based and reflex/reaction based. By strategy/tactics based I mean the number of options available and the need to weigh your options depending on the situation. By reflex/reaction based I mean the physical, real-world motor skills the game demands of you.
A game that just has strategy/tactics based difficulty would be any turn-based strategy or RPG game. Civilization or X-COM can be hard. However, they're manageable by many people simply because the lack of time constraints allows you to take your own time to assess the situation, weigh your options, and maybe double-check the manual.
A game that just has reflex/reaction based difficulty would be most shoot 'em ups. These are not difficult strategically since in a lot of these you just have to hold down the fire button and dodge the enemies. They compensate by filling the entire screen with bullets and other crap that will kill you if your ship's movement is a pixel off.
The point is that different people may be able to handle one axis of difficulty better than the other. Someone may have the reflexes to handle intense action games but may struggle with the planning and forethought required by slow-paced strategy. Conversely, someone may be able to handle the logistics and planning needed by strategy games but struggle with action games because they simply don't have the reflexes to keep up.
And then there are games that have both high strategic difficulty and high reflex difficulty. Not only do you have to juggle a multitude of situations and options, but do so under a time limit. This can be overwhelming to people. For example, I can't handle RTS's no matter how much I try to like them. I can get past a few single-player missions, but eventually feel like I need Korean-level reflexes to stay on top.
I think we need to consider how there can be multiple axes of difficulty in a game. Two axes I'm thinking of are strategy/tactics based and reflex/reaction based. By strategy/tactics based I mean the number of options available and the need to weigh your options depending on the situation. By reflex/reaction based I mean the physical, real-world motor skills the game demands of you.
A game that just has strategy/tactics based difficulty would be any turn-based strategy or RPG game. Civilization or X-COM can be hard. However, they're manageable by many people simply because the lack of time constraints allows you to take your own time to assess the situation, weigh your options, and maybe double-check the manual.
A game that just has reflex/reaction based difficulty would be most shoot 'em ups. These are not difficult strategically since in a lot of these you just have to hold down the fire button and dodge the enemies. They compensate by filling the entire screen with bullets and other crap that will kill you if your ship's movement is a pixel off.
The point is that different people may be able to handle one axis of difficulty better than the other. Someone may have the reflexes to handle intense action games but may struggle with the planning and forethought required by slow-paced strategy. Conversely, someone may be able to handle the logistics and planning needed by strategy games but struggle with action games because they simply don't have the reflexes to keep up.
And then there are games that have both high strategic difficulty and high reflex difficulty. Not only do you have to juggle a multitude of situations and options, but do so under a time limit. This can be overwhelming to people. For example, I can't handle RTS's no matter how much I try to like them. I can get past a few single-player missions, but eventually feel like I need Korean-level reflexes to stay on top.
Post edited May 25, 2011 by Aaron86