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I wonder how much business they lose because of consumers not willing to use the constant connection requirement? At least Steam lets the game be run offline, except for I believe Uplay titles.
Post edited November 22, 2014 by SpringPower
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HK_47: I'd still buy Michel Ancel's games, if he's still there. Rayman Origins and Legends were amazing. The other games they made using the UbiArt Framework (Child of Light, Valiant Hearts) were pretty good, too. But yeah, I just completely ignore everything else they put out.
Same. But I'm so annoyed Child of Light and Valiant Hearts require Uplay even if they don't actually have multiplayer.

Funny enough Beyond Good and Evil on Uplay is really DRM-Free. Once you install it, you can move it around how and where you like. But most of the games that got out in the past several years have that stupid reward system as an excuse for requiring Uplay. That sucks big time.

But Ubi is not the only one. If you got GTA IV on Steam, it requires 3 DRM platforms: Steam, Games for Windows Live and Rockstar Social Club... That's just fricking annoying. And good luck playing it under WINE and clones on Linux/Mac.
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StingingVelvet: Ubisoft once said you don't have to bother optimizing on PC because people can just upgrade their hardware. And then people wonder why Assassin's Creed always runs like shit. Meanwhile I am playing the next-gen looking Dragon Age Inquisition on high settings on a 5 year old PC.

Stop supporting Ubisoft.
Meanwhile I'm getting smooth performance from my piece of shit Intel HD 4000 with Borderlands 2 on high settings and Skyrim with low settings.

Like you said, it's time to stop supporting assholes who expect you to go out and spend thousands on new hardware every year or two just to play their game... There is no need for that and not everyone is a rich ass motherfucker with a swimming pool full of cash in their backyard...

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SpringPower: I wonder how much business they lose because of consumers not willing to use the constant connection requirement? At least Steam lets the game be run offline, except for I believe Uplay titles.
Probably a shit load because not everyone lives in a city or near a city. And a lot of people who live in the middle of nowhere, have to deal with shitty ISPs that limit how much internet they can use everyday or worse.
Post edited November 22, 2014 by monkeydelarge
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astropup: GTA IV on Steam, it requires 3 DRM platforms: Steam, Games for Windows Live and Rockstar Social Club... That's just fricking annoying. And good luck playing it under WINE and clones on Linux/Mac.
I thought GFWL was dead and by large removed from most/all titles?
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astropup: GTA IV on Steam, it requires 3 DRM platforms: Steam, Games for Windows Live and Rockstar Social Club... That's just fricking annoying. And good luck playing it under WINE and clones on Linux/Mac.
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rtcvb32: I thought GFWL was dead and by large removed from most/all titles?
Unfortunately, it seem it's not. At least for some of the older games.
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HK_47: I'd still buy Michel Ancel's games, if he's still there. Rayman Origins and Legends were amazing. The other games they made using the UbiArt Framework (Child of Light, Valiant Hearts) were pretty good, too. But yeah, I just completely ignore everything else they put out.
Those aren't my thing but you're right, there are varying dev studios. Far Cry 3 ran pretty good on PC all around, I thought. The core teams behind Assassin's Creed and such though? Trashhhhhh.
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rtcvb32: Did he just say that the DRM in the retail versions cause problems? And not being able to test it on an actual console seems like a bad idea. What do they do? Send their resources to Sony; Then Sony makes a custom disc and ships it back to them, then they can look for issues while they don't have any debugging assistance? That's comparable to an architect looking at a building with binoculars from a mile away trying to tell you why the foundation is unstable...
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Tarm: Yeah he did. :D

I love reading forums for really disastrous releases and I have not read about a single bug on its steam discussion that can't be explained by three things.

1: A really bad port. The missing skins are exactly what happens when for example you install a skin texture in Skyrim incorrectly. The skeleton and textures aren't properly "talking" to each others.
VERY demanding for getting even decent graphics on PC. The performance issue on PC is also most probably connected to the DRM.

2: Really shitty Uplay connections, server code, net code or something similar. Basically the game needs to call home all the time and it gets a lot of late or missed calls. Lag, stutter and so on.

3: DRM. A really restricting DRM. That's not just a 5% performance hit that companies have been known to claim DRM only give. This is really a extension of the previous point.

It's been really fun reading threads where gamers say it works much better "offline".
These quotes are gold. DRM causing problems with game development and maintenance, just like consumers have been facing for years!
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ThePunishedSnake: ...and well, everytime they said something stupid.

http://www.gamerheadlines.com/2014/11/ubisoft-dev-on-acu-issues-game-testing/

It's impossible they can't try their games before shipping them.

Now they are blaming PS4 firmware 2.0, so that's is the problem causing "some small bugs". Ok. But why there are so many bugs on PC and One too? :D
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niniendowarrior: That's not exactly what he said. He's just explaining what the development environment is from Ubi's point of view. Heck, he didn't even work on AC: Unity. He's just illustrating how things can go badly for the console releases. How about on PC then? Well, who knows for sure. His answer certainly does not apply there.
Yeah, I read the article. But I can't think they don't have retail units (consolle) to test their game. Is impossible. You have dev kits, okay, but also they have normal PS4/One consolle. I'm sure, it's impossible they can't access a "real" console to test their games, lol. Also they are blaming PS4 firmware 2.0. This could be true (I mean, it caused problems to Dragon Age: Inquisition too), but doing it now, after your game is bugged like hell on every platform, is just pointless in my opinion.
Sorry! Even if the explanation is valid and true.... I just don't trust Ubisoft. Never will I trust them after my first experience with them as a new customer. And if that's how they treat new customers... call it intuition.
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niniendowarrior: That's not exactly what he said. He's just explaining what the development environment is from Ubi's point of view. Heck, he didn't even work on AC: Unity. He's just illustrating how things can go badly for the console releases. How about on PC then? Well, who knows for sure. His answer certainly does not apply there.
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ThePunishedSnake: Yeah, I read the article. But I can't think they don't have retail units (consolle) to test their game. Is impossible. You have dev kits, okay, but also they have normal PS4/One consolle. I'm sure, it's impossible they can't access a "real" console to test their games, lol. Also they are blaming PS4 firmware 2.0. This could be true (I mean, it caused problems to Dragon Age: Inquisition too), but doing it now, after your game is bugged like hell on every platform, is just pointless in my opinion.
I find it curious that they couldn't test on a retail console too but they are basically saying that the retail machine only runs officially pressed discs. It makes sense to me, but I always assumed they'd be able to come up with that. Then again, having devs buy the official pressed discs is how console makers earn their cash.
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ThePunishedSnake: Yeah, I read the article. But I can't think they don't have retail units (consolle) to test their game. Is impossible. You have dev kits, okay, but also they have normal PS4/One consolle. I'm sure, it's impossible they can't access a "real" console to test their games, lol. Also they are blaming PS4 firmware 2.0. This could be true (I mean, it caused problems to Dragon Age: Inquisition too), but doing it now, after your game is bugged like hell on every platform, is just pointless in my opinion.
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niniendowarrior: I find it curious that they couldn't test on a retail console too but they are basically saying that the retail machine only runs officially pressed discs. It makes sense to me, but I always assumed they'd be able to come up with that. Then again, having devs buy the official pressed discs is how console makers earn their cash.
Also this doesn't explaing why all versions, including PC one, are bugged. I mean, since there are digital versions, PC one should be bug-free, but all versions share same bugs, so...
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ThePunishedSnake: Also this doesn't explaing why all versions, including PC one, are bugged. I mean, since there are digital versions, PC one should be bug-free, but all versions share same bugs, so...
Hmmm, unlikely that a compiler optimizer would do it... Although C++ has a whole bunch of tiny nuances that make proper looking code broken if you write it in specific ways. I haven't programmed C++ much, but i have done it enough to find it distasteful. A more full fledged C++ programmer with a few years under his belt will have to say what could go wrong with such a simple piece of code.

But that's an example, seeing as it's running on the same engine as it's previous versions, i couldn't begin to guess exactly where the bugs come from... Changes in API? STL and Meta programming? Maybe... Upgrading to 64bit might do it. Code written for 32bit doesn't always translate well to 64bit due to certain assume nuances... Although for people expecting it to be working on both types will have unittests for both compiling architectures and then give them a barrage of tests.
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niniendowarrior: I find it curious that they couldn't test on a retail console too but they are basically saying that the retail machine only runs officially pressed discs. It makes sense to me, but I always assumed they'd be able to come up with that. Then again, having devs buy the official pressed discs is how console makers earn their cash.
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ThePunishedSnake: Also this doesn't explaing why all versions, including PC one, are bugged. I mean, since there are digital versions, PC one should be bug-free, but all versions share same bugs, so...
The reality of it is that a single source code base for a game can have multiple forks for each platform. Each platform has its own API and own set of drivers/OS/etc. There's a possibility that whatever they wrote for a single platform could end up being buggy on another. The evidences would point squarely at Ubisoft however should a bug happen regardless of the platform (which is a very probable scenario).

I also think that console manufacturers would be pushing out new firmware releases to devs first before actual consumers so that they can prepare their games for the new firmware. It seems strange to me that manufacturer's would do such a careless thing as ship out firmware without any heads up to licensees.