movieman523: There is no good voice acting in a game. When I play a game, I want to play, not spend half the time listening to some actor rabbit on about things I don't care about. Even if I need to know the information, I can read it twice as fast as they can speak it.
It's...interesting that this has been downvoted. I rather agree with you, although to judge by your phrasing "EVEN if I need to know..." we play completely different styles of game. I love playing RPGs, where the information being conveyed is very important. Voice-acted lines generally ruin that: they slow down how fast you can get the information, as you alluded to (unless you skip them, defeating their purpose), and they prevent you from looking back up a bit to see what they just said if you weren't paying attention IRL. Even if you get past those issues, a game where everything is voice acted will normally have much, much less actual dialogue, for memory and budget reasons. Compare, say, the breadth and depth of Morrowind's and Oblivion's dialogues.
There is the odd situation where voice acting does add to the game, generally when it's done over gameplay like in Bastion. Then it's not stopping you playing/reducing how fast you can get the information, but it's occupying another one of your senses at the same time as you play the game. Provided it's not speaking over sounds which are important for gameplay, that can work well. Would you agree?