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1 Weekend Promo, 2 fantastic franchises, 14 classic games, $26.91 for the complete collection, 100s of hours of unforgettable gaming

all games from Wing Commander and Ultima series available on GOG.com are discounted by 50%. You have the chance to buy Wing Commander 4, or Ultima VII: the Complete Edition for only $2.99 until Monday, June 4 11:59 PM EDT.

Ultima is a series of fantasy RPGs created by Richard Garriott (a.k.a. Lord British more) than 30 years ago. The main story of Ultima universe, which takes place in the worlds of Sosaria and, later, Britannia, follows the unnamed protagonist (known only as the Stranger or later as the Avatar, an incarnation of virtue) through three “Ages”: The Age of Darkness (Ultima I-III), The Age of Enlightenment (Ultima IV-VI), and The Age of Armageddon (Ultima VII-IX). It’s one of the most influential RPG series, recognized for open-ended gameplay, in-depth morality system exploring mature themes like racism and xenophobia, and a rich and detailed world. Whether you want to try the original trilogy, visit thousands of colorful places and characters in Ultima 4+5+6, play through Ultima VII: The Complete Edition--arguably the best in series, find your way back home in Ultima VIII: Gold Edition or complete Ultima Underworld 1 and 2, the first first-person RPGs with true 3D environments, all these titles are available for only $2.99 this weekend on GOG.com.

Wing Commander is a series of 3D space combat simulators, described by the games’ creator Chris Roberts as "World War II in space.” In this series, you follow pilots of the Terran Confederation in their fight against the aggressive feline Kilrathi. Introduce yourself to the epic military space conflict in Wing Commander 1+2, play as Col. Christopher "Maverick" Blair (starred by Mark Hamill) and watch amazing FMV cut-scenes in Wing Commander 3: Heart of the Tiger, enjoy fast, action-packed, and varied space combat in the most expensive video game of its era Wing Commander: Privateer.

In addition to that, because the Wing Commander series plays so much better with a joystick, we’ve approached the guys from Logitech and they were kind enough to offer a few awesome Logitech Extreme™ 3D Pro joysticks to our users. Leave a comment below for a chance to win 1 of 3 logitech joysticks. You can also enter a similar joystick-winning contests on Facebook, Twitter, and Google+.

Become the Ultimate Commander (THE ULTIMMANDER!) and buy the complete collection of EA’s Most Famous Classic Series for only $26.91, this weekend on GOG.com.
Ah, wing Commander, for me the best space sim, his story and atmosphere is the best
One of your best Promos ever!
Awesome :) Gonna buy Wing Commanders
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Trunroswi: Wing Commander IV: The Price of FREEdom? 2.99 USD :D
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ThomasGoG: *Cough* Freedom isn't free.
2.99 USD is a small price for freedom, though. And as the game is set in the future, we also have to take inflation into consideration (which probably means that $2.99 is nect to nothing). GoG tells me that the normal price of freedom is 5.99 but I'm not sure if I believe them. People usually talk about blood, sweat and tears.

Anyway, both these series seem to be very critically acclaimed and players seem to have amazingly popular memories of the games, but where should I start? It seems like the consensus is that Ultima VII and Wing Commander IV are the best, but to me both series look like complicated games with steep learning curves, and if I have to dive right into the lore of games far into the series, maybe they get a little too much to pick up.

When it comes to difficulty, how would you rank the different games? Which are the easiest and which are the toughest? Recommendations and warnings when it comes to swift/annoying inventory (or ship armament) management and abscense/presence of tedious gameplay elements would also be appriciated!

Finally, I'd like to hear what to expect the controls of the Wing Commander games to be like. I've never played Elite, Freelancer or Freespace. In fact, the most advanced flight simulators I've played are Descent and Terminal Velocity! Am I in for a shock if I try Wing Commander? GoG tells me I should use a joystick to get the best gaming experience would you say getting one is crucial to fully enjoy Wing Commander?
Fantastic series of games, fond memories of Ultima 7 as a child, and fond memories of just about every single thing to ever be stamped with the Wing Commander logo (Including the cartoon!)
Oh boy oh boy! Joysticks back in the mix!?! I think i might just have to do the Wing Commander Hoedown. Lets Do This! Yeee-Haw
Not that much into the Wing Commande series so I had a lot of fun with Privateer back in the days and I always loved to the Ultimas so I just had to grab 'em.
I like joysticks...
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ThomasGoG: *Cough* Freedom isn't free.
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hansappel: 2.99 USD is a small price for freedom, though. And as the game is set in the future, we also have to take inflation into consideration (which probably means that $2.99 is nect to nothing). GoG tells me that the normal price of freedom is 5.99 but I'm not sure if I believe them. People usually talk about blood, sweat and tears.

Anyway, both these series seem to be very critically acclaimed and players seem to have amazingly popular memories of the games, but where should I start? It seems like the consensus is that Ultima VII and Wing Commander IV are the best, but to me both series look like complicated games with steep learning curves, and if I have to dive right into the lore of games far into the series, maybe they get a little too much to pick up.

When it comes to difficulty, how would you rank the different games? Which are the easiest and which are the toughest? Recommendations and warnings when it comes to swift/annoying inventory (or ship armament) management and abscense/presence of tedious gameplay elements would also be appriciated!

Finally, I'd like to hear what to expect the controls of the Wing Commander games to be like. I've never played Elite, Freelancer or Freespace. In fact, the most advanced flight simulators I've played are Descent and Terminal Velocity! Am I in for a shock if I try Wing Commander? GoG tells me I should use a joystick to get the best gaming experience would you say getting one is crucial to fully enjoy Wing Commander?
If you're asking me, I've only played the freely released "Wing Commander Saga" based off of the Freespace 2 engine (And you don't even need FS2 to play it), and Freespace 2 for my space sims mainly, and then only with a keyboard/mouse setup. Which does work, though it sometimes requires a bit of extra effort in laying everything out.

As far as Ultima VII, coming into it as a complete novice to Ultima it wasn't all that much of a shock/challenge to get started really. Yes, the inventory is a bit annoying to manage, yes you do have to play around a bit to figure out what this or that is, or how to do things (Namely I'm still trying to eat in the game), and it does show its age in a few other places. But, it's still quite a bit of fun, even if I'll likely never do everything there is to do. Also, the controls are a tad clunky at times, namely moving through doorways and other small areas, but this will probably get easier with time.

Overall, at $2.99 I highly recommend VII as a purchase. If you have any fondness for a quality RPG or even just impressive sprite graphics, this is a game for you.

Also, Ultima Underworld 1/2 are pretty fun too.

Hope this helps!
Wow. I haven't used a joystick in a game since I bought Aces of the Pacific for my 75mhz Pentium Packard Bell back in the mid 90's. There's a game GOG should have.
Joystick support used to be such a pain. My first computer was bought specifically with the joystick port in mind. It's so great to have it easier now with a USB joystick. Glad that GoG and DOSBox figured out how to map the USB joysticks to the old-style games.

That doesn't take care of the problem that there needs to be more joystick games! Another WIng Commander, another X-Wing, please?!
I loved the Wing Commander series when they first appeared. Thanks to GOG, I can play them again!
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hansappel: 2.99 USD is a small price for freedom, though. And as the game is set in the future, we also have to take inflation into consideration (which probably means that $2.99 is nect to nothing). GoG tells me that the normal price of freedom is 5.99 but I'm not sure if I believe them. People usually talk about blood, sweat and tears.

Anyway, both these series seem to be very critically acclaimed and players seem to have amazingly popular memories of the games, but where should I start? It seems like the consensus is that Ultima VII and Wing Commander IV are the best, but to me both series look like complicated games with steep learning curves, and if I have to dive right into the lore of games far into the series, maybe they get a little too much to pick up.

When it comes to difficulty, how would you rank the different games? Which are the easiest and which are the toughest? Recommendations and warnings when it comes to swift/annoying inventory (or ship armament) management and abscense/presence of tedious gameplay elements would also be appriciated!

Finally, I'd like to hear what to expect the controls of the Wing Commander games to be like. I've never played Elite, Freelancer or Freespace. In fact, the most advanced flight simulators I've played are Descent and Terminal Velocity! Am I in for a shock if I try Wing Commander? GoG tells me I should use a joystick to get the best gaming experience would you say getting one is crucial to fully enjoy Wing Commander?
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ThomasGoG: If you're asking me, I've only played the freely released "Wing Commander Saga" based off of the Freespace 2 engine (And you don't even need FS2 to play it), and Freespace 2 for my space sims mainly, and then only with a keyboard/mouse setup. Which does work, though it sometimes requires a bit of extra effort in laying everything out.

As far as Ultima VII, coming into it as a complete novice to Ultima it wasn't all that much of a shock/challenge to get started really. Yes, the inventory is a bit annoying to manage, yes you do have to play around a bit to figure out what this or that is, or how to do things (Namely I'm still trying to eat in the game), and it does show its age in a few other places. But, it's still quite a bit of fun, even if I'll likely never do everything there is to do. Also, the controls are a tad clunky at times, namely moving through doorways and other small areas, but this will probably get easier with time.

Overall, at $2.99 I highly recommend VII as a purchase. If you have any fondness for a quality RPG or even just impressive sprite graphics, this is a game for you.

Also, Ultima Underworld 1/2 are pretty fun too.

Hope this helps!
It did help. But it did also raise a couple of other questions. =)

Where does Ultima VII fit on the sliding dialogue.combat scale? When I play dialogue-y RPG's, I feel the combat gets rather tedious much of the time. In the Fallout games and Planescape: Torment I always looked forward to the dialogues and got somewhat annoyed when I had to go through long battles, but it didn't bother me that much as the battles could often be bypassed and were rather easy on the easiest difficulty settings. Also, the followers in the Fallout series didbät require that much work to control and the games could played with only one person in the party.

But the Baldur's Gate games, that everyone else seem to love, weren't very enjoyable to me because of the party, inventory and combat management. I really liked exploring the Forgotten Realms and talking to people, but battles where I had to prepare before, pause the game, play tactically, reload and try a different preparation/tactic and so on ruined the game for me. I don't mind having to do such things when facing bosses, but these encounters were common - even on the easiest difficulty level! For example, in Baldur's Gate 2 I used to run into vampires quite a lot, and they required me to cast Protection from Undead (or was it Negative Energy Plane) before facing them, and that spell had to be cast on each and every party member that the vampires could reach to attack in close combat, otherwise they were level drained to death or at least required some kind of treatment to regain the lost levels again after the battle.

Is Ultima VII like that?
GOG's just taking all my money. Not that I blame it, this promo's awesome even without the joystick contest. Sign me up for it!

But contest aside, how necessary would a joystick be for WC immersion and how much might the lack of a joystick affect enjoyability?
Post edited June 03, 2012 by Gievre
posting for joystick