SkeleTony: All "jrpgs" share a lot in common (even if you personally feel they have a lot of differences as well). Namely, the shite art style (which I used to be the ultimate defender of back in the 1980s), the lack of player interaction beyond deciding whether to "attack", "run" or "cast" during the 99th run in with jelly-squids while trying to cross a 120 pixel x 120 pixel patch of forest, dumbed down semi-rpg-ish mechanics (where characters are defined by simply name, attack, defense and life/ HP attributes) and so forth.
Also they all have silly names like "Homeless Apple Factory: Red" which makes me giggle but not take interest.
Leroux: That sounds like a very sober and objective definition of JRPGs void of any generalizations. ;)
No it doesn't. ;)
You make some interesting observations and I can see a certain truth in them, but I bet one could just as easily write up something similarly dismissive about Western RPGs.
Very true. My opinions about jrpgs (or anything else for that matter) are not scientific theories. I try to be accurate and reasonable though but you know...opinions.
They cater to an audience with a different taste, but it's not really that more exquisite as many make it out to be. You could claim Western RPGs also have the "same" artstyle, in that most try to be realistic in their depiction of (caucasian) humans, most have a very generic setting with dwarves, orcs and elves...
Very true.If I were really determined to find something to object to (for those who would say teh above) it would be that it
seems there are a variety of artistic styles in "western rpgs". Look at the Spiderweb Software games (Avernum, the older Exiles, etc.) and then look at Natuk, then Baldur's Gate, then Icewind Dale, then Skyrealms of Jorune, etc. etc. Of course it may be that just as many different styles exist amongst Japanese artists but we in America are just bombarded with the 'Big Eyes, Small Mouth' thing (or big head, small body, spiky hair thing).
After all I was a gigantic evangelist for Anime and manga back in the 1980s but when all this Pokemon/ Yu-Gi-Oh stuff took over and suddenly every cartoon on TV featured this same style...it just got to be sickening. This carried over for me to computer games. I used to be able to sit down and play Final Fantasy, Dragon Warrior, Phantasy Star etc. and now I become unnerved just seeing screen shots of such games.
...and a story about some unknown hero saving the world,
Cannot grant you this one. I have seen the 'Lowly farm-boy with a destiny to save the world' type plot many times in JRPGs but usually in 'Western RPGs' character creation is up to the player. Kind of a necessary trait of a good RPG for me. When developers force pre-gen PCs on me it always feels as though some bad amateur writer who thinks he is a great writer and that everyone should read his stuff, has decided to disguise his novella as a game.
most choices are only superficial, the "true" RPG mechanisms are designed for math fetishists to get off to,
I have NEVER been much interested in math. You are generalizing here, at best.
interaction equals frantic mouse-clicking or watching as the computer rolls dice for you, and they ALL have epically pompous names like "Sacred Quest for Divinity 2: The Magic Scrolls of the Mighty Overlord". :P
I can't really speak for the 'Action RPGs'. I play turn-based RPGs and never have to deal with "frantic mouse clicking". I will readily concede that names of western RPGs probably sound stupid to Japanese gamers and are not objectively any better than the other, especially after translation (which I suspect is part of the problem with JRPG titles here in America sounding so silly).
That being said, for me a great rpg is original and fun to play, and if it fits these criteria I don't care if it's Western or Japanese. Heck, I don't even care if it would be a real RPG in your book, I only care if its great. Categorizing original games is a hopeless endeavour anyway. The better you can categorize something, the less interesting it becomes, IMO.
Granted.
PetrusOctavianus: I guess RPGs can be broadly classified in two categories:
1. Party based games where you the player kind of has the same role as a football coach, and try to get the party members to use their strengths, abilities and equipment for the benefit of the team.
2. Single character games where you (try to) role play the player character.
For me the first category is about tactical combat and character development. A good setting and a good story is a nice bonus.
For the second category combat is not important, it's more about immersion and exploration.
Sadly the first category has been extinct since about 2003, at least as AAA games.
Nice post.