Posted May 17, 2011
Firgof: I still don't "get" DRM from a shareholder perspective (or any, really). Those same shareholders are basically living a life of propaganda-driven fear. If it were put to them without emotion with just straight value/cost ratios, I bet most shareholders would guffaw at adding DRM to their product.
How else would a shareholder react to:
"How do you feel like throwing some money at some software in our upcoming mega-release which could cause public controversy, upset customers, create an unstable or potentially broken product, increase the amount of money we have to spend on support and support personnel, and potentially call our most loyal and dedicated customers thieves and liars? Full disclosure: The software is aimed against people who will never see or use it."
From what I've heard, shareholders are the ones pushing for "proof" that the CEO is doing *something*. CEOs are to blame as well, obviously. I mean, they put a spin on why a game sold badly and it's easier to blame piracy than to say the game was shitty. CEOs will always defend their assets as much as possible which includes developers working for them. But really, if a shareholder can't spend half an hour looking on forums to see the result of this so called "DRM", he's an idiot. The evidence that DRM harms sales is obvious to most - if you see a cracked version appear within days of release while honest buyers suffer, you don't need to be Einstein to see that things aren't going well.How else would a shareholder react to:
"How do you feel like throwing some money at some software in our upcoming mega-release which could cause public controversy, upset customers, create an unstable or potentially broken product, increase the amount of money we have to spend on support and support personnel, and potentially call our most loyal and dedicated customers thieves and liars? Full disclosure: The software is aimed against people who will never see or use it."