Posted December 30, 2014
Many RPGs, especially the free-roaming type, offer the player character some chance at owning housing or a stronghold. It seems like a fairly popular addition - it's been in the last 3 Elder Scrolls games, Baldur's Gate 2 and Throne of Bhaal, at least one Might & Magic game, etc.
What makes player housing a good addition to the game? What do you look for or hope it will provide? What's an example of it working well?
I thought the strongholds in Baldur's Gate 2 were pretty fun, especially in that they specialized based on your class. The Wizard stronghold even gave you unique artifacts if you played your cards right. It didn't exactly feel like a refuge from the world in the way that strongholds in Oblivion and Skyrim were, though.
Pillars of Eternity is supposed to have a *really* involved stronghold, complete with defending it from bandits. I'm pretty psyched about that.
What makes player housing a good addition to the game? What do you look for or hope it will provide? What's an example of it working well?
I thought the strongholds in Baldur's Gate 2 were pretty fun, especially in that they specialized based on your class. The Wizard stronghold even gave you unique artifacts if you played your cards right. It didn't exactly feel like a refuge from the world in the way that strongholds in Oblivion and Skyrim were, though.
Pillars of Eternity is supposed to have a *really* involved stronghold, complete with defending it from bandits. I'm pretty psyched about that.