macAilpin: As you get close to 1 or 2, you can recharge.
Not in MM VI. But shopkeepers pay just as much for wands down to the last charge as they do for fully-charged ones. (One of the tutorial-type NPC remarks confirms this.)
macAilpin: In MMVII, there are wands that have no charge and can only be sold. But I don't think this is a problem in VI.
Not a problem for randomly-found wands, but is for two hard-coded ones that I know of. One dropped by a boss monster and the other found in a secret treasure location.
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By the way, fly scrolls and water-walk scrolls may not work for knights. Because once the spell is cast, more spell points are taken from the caster, something like one a minute or so, whenever actually air-borne or water-borne. So if the caster has no spell points then the party cannot take off.