Posted April 17, 2013
high rated
I have played NWN2, Baldurs Gate 1+2, Planescape Tornment and lots of other RPGs (and other genres).
NWN has the most complex character creation I have ever seen and even I was very confused when I played it the first time. And when I read the forum here on gog, it looks like many other people have questions too. I try to answer some of them.
Some statements first:
-I am talking about NWN2 as you get it on gog, no mods or other things
I am NOT talking about pvp and I assume that you are in a group together with other npc.
-This is from a beginner for beginners. If you know what you are doing, you can completely ignore this.
-I am the straight forward type. This means, my characters are focused on doing one thing very good. If you want a char that is good in several different things, ask somebody else.
-Please make comments for what of these things are different in NWN1.
Character design
When you cannot go on in this game, it is most likely because you cannot win a fight. A dumb char with no dialogue skills might not always get what he wants, but he will be able to finish the game.
When talking about good chars, I mean chars that are good in fighting
The first question you should ask yourself is: how is the char supposed to fight?
This leads to: do you want to use weapons or magic?
For beginners, fighting with weapons is easier because if you use magic you need to know what spells you need in which situation. There are hundreds of spells and even I have problems to tell which one is most useful now.
Whatever you do, focus on one fighting style and try to be perfect in this one.
You have the choice between the following combat styles:
-fight with a two handed weapon:
This is the easiest way. Take the biggest weapon you find and start killing. Those chars need tons of strength, because the (strength modifier * 1.5) is added to your damage when using a 2-handed-weapon or holding 1-handed-weapon in both hands. High strength means also a high chance to hit.
-fight with a weapon in each hand (dual wielding)
These chars need lots of dexterity and the feat weapon finesse. Use only small or tiny weapons and take all 2-weapon-fighting feats. Else you will never hit anything. Strength is not so important, because damage bonus is halved for off-hand-weapons.
In order to do lots of damage you need:
-highly enchanted weapons
-additional elemental damage
-class abilities that cause damage independent of weapon damage (such as sneak attack)
-fighting with weapon and shield
You lose damage and increase your chance of not getting hit. I think this is only good for divine casters.
-When you want to fight with magic, you have the choice between arcane and divine magic.
Divine magic can heal, protect, hinder enemies and cause damage and it can be cast while wearing armor. Arcane magic does often more damage and there are also lots of spells that protect you and weaken the enemy, but wearing armor causes a chance of spell failure. Arcane casters also have the lowest hit points of all classes. If you are a beginner and you want to use magic, divine magic is usually the easier choice.
Magic users can also be divided in two other groups. Those who can learn every spell but they need to memorize each spell when resting and those who select spells to be learned only at level up, but they can use any spell they want until their uses per day are used.
Learn all spells learn spells only at lv up kind of magic used
Cleric, Paladin Favored Soul divine holy
Druid, Ranger Spirit Shaman divine nature
Wizards Sorcerers, Bards arcane
A beginner should choose a class that can learn all spells, because it is often hard to tell which spells will be most useful in the future.
Paladins and Rangers are more fighters than casters. There are also warlocks, who learn few unique spells, but they can cast it infinite times.
When talking about combat efficiency you should consider 3 things:
-The ability to cause damage. A good offense is the best defense. If you kill enemies fast, they have little time to harm you.
- The ability to avoid being hit. With high armor class and high saving throws, you don´t need to care what the enemy does.
-The ability to take hits. Lots of hit points and damage absorption are always good in case the first two things do not work.
Example: Imagine you fight a mage who casts only fireballs. You can:
- Kill him with a sneak attack or a death spell before he can do anything.
- Have high reflex saves and evasion feat. He will never hit you.
- Cast immunity from fire on yourself and do whatever you want to kill him.
-Classes and multi classing
When you know what kind of char you want to have, you have to choose what classes you take in order to reach your goal. There are 2 kinds of classes. Normal classes can be chosen at the beginning of the game and any time later. Prestige classes require some skills and feats from normal classes to be taken. Plan your character carefully from starting level to final level before starting the game. Think about following questions:
-What is the maximum level I can have? (It is bad when you take a class because it learns a great skill at level 20 and suddenly you find out, the max level in your campaign is 15)
-What are the requirements for each class? (A Paladin must be good and a warlock must be evil. It will be hard to multi class them)
-You can have only up to 4 different classes. (up to 3 classes in NWN1)
-How do the abilities of the classes work together? (Good example: as fighter you learn cleave to hit more than one enemy and as frenzy berserker you learn to hit enemies twice when you cleave. Bad example: With your first class you learn power attack (can only be done with big weapons) and then you become a ranger to learn 2-weapon-fighting (should be done with small weapons)). Remember, that some good abilities can only be done with a special kind of weapons or while wearing no armor.
-If you take more than one normal class, be careful not to get exp penalties. This happens, when you have at least 2 normal classes that are not your favored class and they are more than one level apart.
-Think about the race you choose. Some races have higher ability scores (dex, int, … ) or other nice things (spell resistance) but they level up slower. This is not a good choice for beginners. Halflings and gnomes are small so they cannot use large weapons and they
use medium weapons with 2 hands. If you are unsure what to take, use a human.
One final thought about multi classing:
Classes that fight with weapons are often good for multi classing. Magic user should use only prestige classes where they continue to learn spells in their normal class or not multi class at all.
Some suggestions for straight forward classes from level 1 – 20
Note: these are just suggestions. You can do whatever you want.
Look in game what skills and feats you need for the prestige classes.
When I take non human races you can always use humans if you want. I try to take the race with the best ability scores.
The warrior:
Requirements: non lawful alignment,
Stats: (shield dwarf) str 18, dex 14, con 14, int 14, wis 8, cha 6, increase str at level up
Classes:
6 levels of fighter
5 levels of frenzy berserker (for improved power attack)
1 more level fighter (you don´t have enough feats for weapon master now)
7 levels of weapon master (choose a 2 handed weapon as weapon of choice)
1 more level of fighter
Feats: first you take the feats required for the frenzy berserker, than those for weapon master.
Take nothing except the required feats or else you will not get the best things from both classes until lv 20. Once you are weapon master, take blind fight.
Pros: very good melee damage, very easy to play (just click on the enemy and it will die)
Cons: cannot do anything except melee damage
Note: This was the char of my first play through in nwn2. He made more damage than all npc friends except some high level spells. But he never run out of “spells” because his magic wand was a great sword. In MotB I took 10 levels of dwarven defender because I got lawful good at the end of the OC.
The Thief:
Stats (tiefling): str 12, dex 18, con 14, int 18, wis 8, cha 8, increase dex at level up
Classes:
1 level rogue
3 levels swashbuckler (add int bonus to damage)
10 more levels of rogue (11 total)
6 levels of duelist (int bonus added to armor class while not wearing armor)
If you want to go up to level 30, take 10 levels rouge, 14 levels swashbuckler and 6 levels duelist.
Feats: all two weapon fighting, able learner (you have tons of skill points and you want to increase your rouge skills when you take levels as something else), blind fight
If you go beyond level 20, take crippling strike at rouge level 10 and epic precission at level 21. This way you can sneak attack all enemies.
Pros: high melee damage with lots of attacks, sneak attack and precise strike, lots of skill points,
With high dex, high int and a mage or monk robe (via use magic device) he has a higher armor class than the warrior in his full plate
Cons: needs sneak attacks for good damage
Note: dual wield small piercing weapons (short sword, dagger) with high enchantment bonus and additional elemental damage
Edit: I wanted to add some more, but it does not want to post what I copy from the text on my computer.
NWN has the most complex character creation I have ever seen and even I was very confused when I played it the first time. And when I read the forum here on gog, it looks like many other people have questions too. I try to answer some of them.
Some statements first:
-I am talking about NWN2 as you get it on gog, no mods or other things
I am NOT talking about pvp and I assume that you are in a group together with other npc.
-This is from a beginner for beginners. If you know what you are doing, you can completely ignore this.
-I am the straight forward type. This means, my characters are focused on doing one thing very good. If you want a char that is good in several different things, ask somebody else.
-Please make comments for what of these things are different in NWN1.
Character design
When you cannot go on in this game, it is most likely because you cannot win a fight. A dumb char with no dialogue skills might not always get what he wants, but he will be able to finish the game.
When talking about good chars, I mean chars that are good in fighting
The first question you should ask yourself is: how is the char supposed to fight?
This leads to: do you want to use weapons or magic?
For beginners, fighting with weapons is easier because if you use magic you need to know what spells you need in which situation. There are hundreds of spells and even I have problems to tell which one is most useful now.
Whatever you do, focus on one fighting style and try to be perfect in this one.
You have the choice between the following combat styles:
-fight with a two handed weapon:
This is the easiest way. Take the biggest weapon you find and start killing. Those chars need tons of strength, because the (strength modifier * 1.5) is added to your damage when using a 2-handed-weapon or holding 1-handed-weapon in both hands. High strength means also a high chance to hit.
-fight with a weapon in each hand (dual wielding)
These chars need lots of dexterity and the feat weapon finesse. Use only small or tiny weapons and take all 2-weapon-fighting feats. Else you will never hit anything. Strength is not so important, because damage bonus is halved for off-hand-weapons.
In order to do lots of damage you need:
-highly enchanted weapons
-additional elemental damage
-class abilities that cause damage independent of weapon damage (such as sneak attack)
-fighting with weapon and shield
You lose damage and increase your chance of not getting hit. I think this is only good for divine casters.
-When you want to fight with magic, you have the choice between arcane and divine magic.
Divine magic can heal, protect, hinder enemies and cause damage and it can be cast while wearing armor. Arcane magic does often more damage and there are also lots of spells that protect you and weaken the enemy, but wearing armor causes a chance of spell failure. Arcane casters also have the lowest hit points of all classes. If you are a beginner and you want to use magic, divine magic is usually the easier choice.
Magic users can also be divided in two other groups. Those who can learn every spell but they need to memorize each spell when resting and those who select spells to be learned only at level up, but they can use any spell they want until their uses per day are used.
Learn all spells learn spells only at lv up kind of magic used
Cleric, Paladin Favored Soul divine holy
Druid, Ranger Spirit Shaman divine nature
Wizards Sorcerers, Bards arcane
A beginner should choose a class that can learn all spells, because it is often hard to tell which spells will be most useful in the future.
Paladins and Rangers are more fighters than casters. There are also warlocks, who learn few unique spells, but they can cast it infinite times.
When talking about combat efficiency you should consider 3 things:
-The ability to cause damage. A good offense is the best defense. If you kill enemies fast, they have little time to harm you.
- The ability to avoid being hit. With high armor class and high saving throws, you don´t need to care what the enemy does.
-The ability to take hits. Lots of hit points and damage absorption are always good in case the first two things do not work.
Example: Imagine you fight a mage who casts only fireballs. You can:
- Kill him with a sneak attack or a death spell before he can do anything.
- Have high reflex saves and evasion feat. He will never hit you.
- Cast immunity from fire on yourself and do whatever you want to kill him.
-Classes and multi classing
When you know what kind of char you want to have, you have to choose what classes you take in order to reach your goal. There are 2 kinds of classes. Normal classes can be chosen at the beginning of the game and any time later. Prestige classes require some skills and feats from normal classes to be taken. Plan your character carefully from starting level to final level before starting the game. Think about following questions:
-What is the maximum level I can have? (It is bad when you take a class because it learns a great skill at level 20 and suddenly you find out, the max level in your campaign is 15)
-What are the requirements for each class? (A Paladin must be good and a warlock must be evil. It will be hard to multi class them)
-You can have only up to 4 different classes. (up to 3 classes in NWN1)
-How do the abilities of the classes work together? (Good example: as fighter you learn cleave to hit more than one enemy and as frenzy berserker you learn to hit enemies twice when you cleave. Bad example: With your first class you learn power attack (can only be done with big weapons) and then you become a ranger to learn 2-weapon-fighting (should be done with small weapons)). Remember, that some good abilities can only be done with a special kind of weapons or while wearing no armor.
-If you take more than one normal class, be careful not to get exp penalties. This happens, when you have at least 2 normal classes that are not your favored class and they are more than one level apart.
-Think about the race you choose. Some races have higher ability scores (dex, int, … ) or other nice things (spell resistance) but they level up slower. This is not a good choice for beginners. Halflings and gnomes are small so they cannot use large weapons and they
use medium weapons with 2 hands. If you are unsure what to take, use a human.
One final thought about multi classing:
Classes that fight with weapons are often good for multi classing. Magic user should use only prestige classes where they continue to learn spells in their normal class or not multi class at all.
Some suggestions for straight forward classes from level 1 – 20
Note: these are just suggestions. You can do whatever you want.
Look in game what skills and feats you need for the prestige classes.
When I take non human races you can always use humans if you want. I try to take the race with the best ability scores.
The warrior:
Requirements: non lawful alignment,
Stats: (shield dwarf) str 18, dex 14, con 14, int 14, wis 8, cha 6, increase str at level up
Classes:
6 levels of fighter
5 levels of frenzy berserker (for improved power attack)
1 more level fighter (you don´t have enough feats for weapon master now)
7 levels of weapon master (choose a 2 handed weapon as weapon of choice)
1 more level of fighter
Feats: first you take the feats required for the frenzy berserker, than those for weapon master.
Take nothing except the required feats or else you will not get the best things from both classes until lv 20. Once you are weapon master, take blind fight.
Pros: very good melee damage, very easy to play (just click on the enemy and it will die)
Cons: cannot do anything except melee damage
Note: This was the char of my first play through in nwn2. He made more damage than all npc friends except some high level spells. But he never run out of “spells” because his magic wand was a great sword. In MotB I took 10 levels of dwarven defender because I got lawful good at the end of the OC.
The Thief:
Stats (tiefling): str 12, dex 18, con 14, int 18, wis 8, cha 8, increase dex at level up
Classes:
1 level rogue
3 levels swashbuckler (add int bonus to damage)
10 more levels of rogue (11 total)
6 levels of duelist (int bonus added to armor class while not wearing armor)
If you want to go up to level 30, take 10 levels rouge, 14 levels swashbuckler and 6 levels duelist.
Feats: all two weapon fighting, able learner (you have tons of skill points and you want to increase your rouge skills when you take levels as something else), blind fight
If you go beyond level 20, take crippling strike at rouge level 10 and epic precission at level 21. This way you can sneak attack all enemies.
Pros: high melee damage with lots of attacks, sneak attack and precise strike, lots of skill points,
With high dex, high int and a mage or monk robe (via use magic device) he has a higher armor class than the warrior in his full plate
Cons: needs sneak attacks for good damage
Note: dual wield small piercing weapons (short sword, dagger) with high enchantment bonus and additional elemental damage
Edit: I wanted to add some more, but it does not want to post what I copy from the text on my computer.
Post edited April 17, 2013 by Mad3