Posted September 15, 2016
This post is about NWN2.
The AS (Atrificial Stupidity) is driving me crazy. If I disable it, companions don't follow, and if I enable it, fighters and such spoil the rogue's work, pursuing enemies with the same order and discipline as a pack of ratcacther dogs.
I just want form the AI system a few, simple things:
- In dungeons and other dangerous areas, my rogue (Neeshka) should lead, making no noise and looking for traps. The noisy characters should follow her at a reasonable distance.
- In peaceful areas, I prefer to manage my main character. The companions should follow closely.
- In combat, I want *no one* to decide anything.
How can I get this?
The AS (Atrificial Stupidity) is driving me crazy. If I disable it, companions don't follow, and if I enable it, fighters and such spoil the rogue's work, pursuing enemies with the same order and discipline as a pack of ratcacther dogs.
I just want form the AI system a few, simple things:
- In dungeons and other dangerous areas, my rogue (Neeshka) should lead, making no noise and looking for traps. The noisy characters should follow her at a reasonable distance.
- In peaceful areas, I prefer to manage my main character. The companions should follow closely.
- In combat, I want *no one* to decide anything.
How can I get this?
Post edited September 15, 2016 by ajotatxe
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