nothinglikesleep: So I like understanding the math in the background of combat, but I'm having trouble understanding NWN 2 and ice wind dale 2. I know in baldurs gate the attack roll is your thac0 minus their armor class and if the die 20 is higher or at that number it's a hit.
Can someone explain to me the variables in Nwn2? Like what is subtracted or added? Please explain simply with an example or too I would greatly appreciate it!
I haven't played either of those games, but I know they're both based on D&D "version" 3.5, which I
have played. Basically, it's (1d20 + Base Attack Bonus + STR modifier (or DEX modifier, if it's a ranged attack...usually) + any size modifier (+ range penalty, when applicable, for ranged attacks)) vs. your opponent's AC (10 + DEX modifier + armor bonus + shield bonus + size modifier), where a natural 20 on the attack roll is an automatic hit with the possibility of also being a critical hit. As long as your attack roll + modifiers equals or exceeds your opponent's overall Armor Class, your attack is successful, and you deal damage (which is based mostly on the weapon itself, generally modified by your Strength). However, there are a ton of things which can come into play to modify attack, AC and damage (3rd Edition basically being a game of exceptions to rules).
In other words, in 3rd edition, higher numbers are better in both attack AND defense, unlike earlier editions' rules.
This page of the D20 SRD explains some of the variables in somewhat more detail.