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Syniurge: tl;dr traditional install - redundant files = only 6 MB, and a harmless modification to allow the toolset to coexist with the native nwn (don't forget to run fixinstall)
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TheCycoONE: Fantastic. Do you happen to know if it also works with the Diamond DVD version?
If it's already patched to 1.69, it should work I think.
I am trying to play NWN on linux (Ubuntu 11.10), but find that the graphics are considerably poorer and the performance greatly drops compared to the Windows installation. Some textures are even missing, and this has nothing to do with haks. Whenever music is about to play (even at zero volume) I hear loud static for several seconds.

When I installed NWN, I used wine on the GoG.com installer, then followed the new method described in this thread. I also deleted the ./lib bit in the nwn script, though this did not seem to affect anything. I am not sure if the modified path is even the correct one, since there are two miles folders: miles_win and miles_linux (miles redirects to miles_win).

Any idea about what I might be doing wrong?
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anvilsmith: I am trying to play NWN on linux (Ubuntu 11.10), but find that the graphics are considerably poorer and the performance greatly drops compared to the Windows installation. Some textures are even missing, and this has nothing to do with haks.
It's the opposite here, on Windows and an ATI card with recent drivers "Environmental Mapping on Characters" make characters invisible and some textures of the Frozen Wastes of HotU don't appear no matter which settings are used (this seems to be a less-than-a-year old driver bug), whereas both work with the native Linux version of NWN and the latest proprietary ATI drivers.

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anvilsmith: Whenever music is about to play (even at zero volume) I hear loud static for several seconds.
Sorry I don't know about that.

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anvilsmith: I am not sure if the modified path is even the correct one, since there are two miles folders: miles_win and miles_linux (miles redirects to miles_win).
That's intentional, to make Wine find the good miles folder (e.g for the toolset)
The nwn script changes the link to miles_linux before launching the game.
Post edited July 02, 2012 by Syniurge
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etb: Neverwinter Nights works fairly well with Wine, but there is also a Linux native implementation.
It looks to me as if I have a unique situation. I have dual boot system (Windows XP / Mepis) and already installed NWN on windows. In my wine "C" directory I simply created a link to the windows NWN directory and I can run nwmain.exe (using wine) without any major problems except for having no sound. My hard drive space is really at a premium (this is a fairly old laptop) so I don't want to install a separate Linux version of NWN (and it is cool that I can continue my previous (windows) games in Linux. I also already installed a number of mods in windows and don't want to repeat that for Linux... they run fine, but it sucks to have no sound.

Any ideas? Most (all) of the advice for the sound problems that I found on the internet was about having a native Linux install. They also mentioned things like pulseaudio or esd (I have only alsa installed - and it works fine for Baldur's Gate in wine).
So you sym linked the original windows install on the wine dos drive directory. it is another good idea. Even with space constraints using the Syniurge (see few post above and the opening post) you shoud need only about 10MB of space, so the native version is worth a try.


About the wine version, did you try to install the winetricks suggested here: http://appdb.winehq.org/objectManager.php?sClass=version&iId=13952&iTestingId=71455
Hi all,

NWN installed and running cleanly and satisfactorily except for one very bizarre problem:

My keystrokes are not being recognized (e.g. in character creation, hot keys, game saving, etc), which makes the game essentially unplayable.

It's probably relevant that I'm using a laptop.

I would be grateful for any insight into fixing this problem that anyone might have!

Cheers!
Hi everyone,

First of all thanks for this thread. I used the instructions in the first post (downloaded the rapidshare bundle) and the game starts, music and all seems fine.

However, when I do certain actions or reach certain positions, the game crashes silently (no error output on the console). For testing purposes I can create a new game, preload a character (the evil bard of level 1) and equip a crossbow, and it crashes every time.

I didn't install nwmovies or any other thing yet. I did change the nwn file to use the SDL of my system, an Arch linux 64 bits (but with lib32 dependencies installed). Doing ldd on nwmain tells me I should have everything:

$ ldd nwmain
linux-gate.so.1 (0xf76f9000)
libm.so.6 => /usr/lib32/libm.so.6 (0xf767f000)
libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf7664000)
libGL.so.1 => /usr/lib32/libGL.so.1 (0xf7606000)
libGLU.so.1 => /usr/lib32/libGLU.so.1 (0xf7580000)
libmss.so.6 => not found
libSDL-1.2.so.0 => /usr/lib32/libSDL-1.2.so.0 (0xf74e4000)
libc.so.6 => /usr/lib32/libc.so.6 (0xf7333000)
/lib/ld-linux.so.2 (0xf76fa000)
libglapi.so.0 => /usr/lib32/libglapi.so.0 (0xf731c000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf730a000)
libXdamage.so.1 => /usr/lib32/libXdamage.so.1 (0xf7305000)
libXfixes.so.3 => /usr/lib32/libXfixes.so.3 (0xf72ff000)
libX11-xcb.so.1 => /usr/lib32/libX11-xcb.so.1 (0xf72fc000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf71c5000)
libxcb-glx.so.0 => /usr/lib32/libxcb-glx.so.0 (0xf71ac000)
libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf7189000)
libXxf86vm.so.1 => /usr/lib32/libXxf86vm.so.1 (0xf7183000)
libdrm.so.2 => /usr/lib32/libdrm.so.2 (0xf7175000)
libdl.so.2 => /usr/lib32/libdl.so.2 (0xf7170000)
libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf7087000)
libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf706c000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf7067000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf7060000)
librt.so.1 => /usr/lib32/librt.so.1 (0xf7057000)

Any ideas?
Post edited January 02, 2013 by machielo
Are you sure that the line:
libmss.so.6 => not found
is not a problem?
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etb: Are you sure that the line:
libmss.so.6 => not found
is not a problem?
Totally sure, that's the miles library on the linux_miles directory and it's in the path when executing the nwn script, it's just not on my system path when I do ldd ;) Also it's for the game sound and in-game sound works perfectly, the crashes should be related to other problem. I have also tried executing the game disabling sound and with all graphic options to the minimum but it crashes in the same places.
Post edited January 06, 2013 by machielo
Maybe it is an hardware problem?
Try community/stress and FurMark* for a while.

It is a long shot, but it is worth a try.

* http://www.ozone3d.net/benchmarks/fur/
I replied to the post (twice) but doesn't show, I'll try here:

I have an Intel GMA 3000 (the one included in the core I5 of previous generation), with Intel OSS drivers. The game renders beautifully, no textures missing or whatsoever, and I can just walk around or stand there and no crashes. It only crashes when I do certain actions like equipping a crossbow or going to certain areas. It's strange. And no errors in the console after the crash, which doesn't help in debugging :D
My Rapidshare account will expire soon so I've uploaded NWN Diamond GOG Linux.tar.gz to Google Drive:

https://docs.google.com/file/d/0B5kNyXljdFKganEzVDRrNGdKaEk/edit?usp=sharing
Updated.