Posted June 16, 2013
EDIT: Problem solved
If you ever lock up at the loading module message when loading an area, determine which module is at fault.
Use the debug code below and subsequently substitute the "F_X2" with the N, G, M, O, S, T, X module names found in the Modules folder to determine which is the problem.
Move your saves to a new folder from your documents NW2 saves folder.
Start a new game under that campaign.
Save the game when the game starts.
Exit game.
Copy all of the files from your last save from the folder you moved into the new save excluding the error module .SAV and .Z.
Start the game and load the new save.
DebugMode 1
RunScript ga_load_mod("F_X2","n01_wp_from_f00")
DebugMode 0
If you ever lock up at the loading module message when loading an area, determine which module is at fault.
Use the debug code below and subsequently substitute the "F_X2" with the N, G, M, O, S, T, X module names found in the Modules folder to determine which is the problem.
Move your saves to a new folder from your documents NW2 saves folder.
Start a new game under that campaign.
Save the game when the game starts.
Exit game.
Copy all of the files from your last save from the folder you moved into the new save excluding the error module .SAV and .Z.
Start the game and load the new save.
DebugMode 1
RunScript ga_load_mod("F_X2","n01_wp_from_f00")
DebugMode 0
Post edited June 17, 2013 by Blackthorn
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